Skip to content

hunterbastian/mossu

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

54 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Mossu

Mossu is a cozy third-person exploration game prototype built with TypeScript, Vite, and Three.js. Its current visual target is a painterly creature-habitat route with readable clearings, crisp tree silhouettes, soft far-range atmosphere, anime-like color separation, and light character outlines.

The current playable slice follows Mossu from Burrow Hollow through meadows, rivers, foothills, alpine shelves, and ridge paths toward Moss Crown Shrine. The game is exploration-first: the main verbs are moving, rolling, floating, swimming, discovering landmarks, gathering small forageables, opening the map, and checking the inventory/profile.

Progress saves locally in normal play. The pause menu includes a fresh-start reset for quickly returning Mossu and the saved guide state to the Burrow Hollow baseline during iteration.

Controls

  • W/A/S/D: camera-relative movement
  • Space: jump / float / swim stroke
  • Q: dedicated Breeze Float / underwater dive
  • Shift: roll
  • E: interact / recruit / catalog nearby things
  • Tab: inventory / profile
  • M: map
  • Esc: pause

Arrow keys currently remain as optional movement fallback.

Docs

progress.md is the long chronological implementation log. The docs above are the cleaner working source of truth.

Development

npm install
npm run dev
npm run build

Use npm run qa before treating a code pass as complete.

For run commands, ?perfDebug=1, ?modelViewer, WebGPU, and quality=low, see docs/DEVELOPMENT.md.

About

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

 
 
 

Contributors