A unity 3D game where you have to roll a ball on a board through a labyrinth without it falling into holes. It is pretty common but I do not known how it is called.
- Go to Assets\Scenes and duplicate a scene.
- Put a new fbx file into Assets\Board.
- In the BoardBox of the scene replace the Board mesh with the new one.
- Remove and re-add the mesh collider.
- Move the goal to the correct position.
- Add the scene in the build settings.
