Skip to content

Repair loop fix, add support for items with quantity#630

Draft
Sunblood wants to merge 1 commit intohectorgimenez:mainfrom
Sunblood:repairfix
Draft

Repair loop fix, add support for items with quantity#630
Sunblood wants to merge 1 commit intohectorgimenez:mainfrom
Sunblood:repairfix

Conversation

@Sunblood
Copy link
Contributor

Add evaluation rules for items with quantity (javelins)
Fix going to town for repair and not repairing by removing check in Repair() that was different from RepairRequired()

@jstnmthw
Copy link

For added context, I believe this bug stems from the "Back to Town Settings": Equipment Broken (checked). I've experienced the loop as well.

@davidfvsilva
Copy link
Contributor

Tested this and it seems to work.

@CorncobX
Copy link

Also confirmed working with latest compile plus this fix.

Tested with Javazon that would either run out of javelins and facetank mobs if I had "Equipment Broken" unchecked, or it would enter the TP loop with it checked. With this fix, "Equipment Broken" checked now properly goes to town and repairs, then continues the run.

@Sunblood Sunblood marked this pull request as draft February 25, 2025 20:58
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

4 participants