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* Changed ACQ_FPS type from int to double in order to accomodate non integer frame rate values * Code has been modified to take into account the ACQ_FPS parameter of the configuration file. Up to now, a frame rate of 30 was forced for modes 2 and 3.
* Fixed the Frame Rate setting for mode 1. * Fixed a syntax error left in main.cpp
Fixes failure to build from source with boost1.67.
Fix from Sprite mode added
Use non-deprecated native_handle() call.
Fixed 2 issues
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