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Getting Started
fydar edited this page Sep 24, 2019
·
1 revision
To get started with AssetIcons, locate or create a ScriptableObject that you would like to have a custom icon.
Simply add the AssetIconAttribute to a field that you would like to represent the icon.
[CreateAssetMenu]
public class ItemInformation : ScriptableObject
{
[AssetIcon]
public Sprite ItemIcon;
}