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Hyperoxia#116

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taydeo merged 2 commits into
funky-station:masterfrom
Xcybitt:hyperoxia
Jun 28, 2026
Merged

Hyperoxia#116
taydeo merged 2 commits into
funky-station:masterfrom
Xcybitt:hyperoxia

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@Xcybitt

@Xcybitt Xcybitt commented Jun 11, 2026

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About the PR

Hyperoxia now exists, with using dummy code from @Komonighub. There are some todos, like making the hyperoxia threshold actually well, changing according to the lung, but I haven't learnt enough about real and actual coding yet.

Why / Balance

There should be a drawback to breathing too much oxygen, so people will have to actually set-up the ratio with precision instead of well, just being able to do so. Also parity to real life.

Technical details

Just added an if oxysaturation > 4 into the code, if so, take suffocation damage twice, then increase a cycle of suffocation.

Media

Requirements

  • I have read and am following the Pull Request and Changelog Guidelines.
  • I have added media to this PR or it does not require an in-game showcase.
  • If I am porting something, I have done my best to respect the appropriate licenses associated with the presented changes.

License

MIT

Breaking changes

Changelog
🆑 Xcybitt

  • add: Added hyperoxia. Be wary not to oversaturate yourself with oxygen/nitrogen!

…but god I need to learn how to parse and actually code first
@taydeo taydeo merged commit 0146f11 into funky-station:master Jun 28, 2026
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2 participants