Experimental evaluation of the case study on users' control of a room. This project consists of a single graphic simulation.
All commands below are assumed to be issued from the cloned git repository folder. For any issues with reproducing the experiments, please contact Giorgio Audrito.
- FCPP main website: https://fcpp.github.io.
- FCPP documentation: http://fcpp-doc.surge.sh.
- FCPP sources: https://github.com/fcpp/fcpp.
The next sections contain the setup instructions for the various supported OSs. Jump to the section dedicated to your system of choice and ignore the others.
Pre-requisites:
- Git Bash (for issuing unix-style commands)
- MinGW-w64 (builds 8.1.0)
- CMake 3.9 (or higher)
During CMake installation, make sure you select to add cmake to the PATH (at least for the current user).
During MinGW installation, make sure you select "posix" threads (should be the default) and not "win32" threads. After installing MinGW, you need to add its path to the environment variable PATH. The default path should be:
C:\Program Files (x86)\mingw-w64\i686-8.1.0-posix-dwarf-rt_v6-rev0\mingw32\bin
but the actual path may vary depending on your installation.
Pre-requisites:
- Xorg-dev package (X11)
- G++ 9 (or higher)
- CMake 3.9 (or higher)
To install these packages in Ubuntu, type the following command:
sudo apt-get install xorg-dev g++ cmake
In Fedora, the xorg-dev package is not available. Instead, install the packages:
libX11-devel libXinerama-devel.x86_6 libXcursor-devel.x86_64 libXi-devel.x86_64 libXrandr-devel.x86_64 mesa-libGL-devel.x86_64
Pre-requisites:
- Xcode Command Line Tools
- CMake 3.9 (or higher)
To install them, assuming you have the brew package manager, type the following commands:
xcode-select --install
brew install cmake
If you use a VM with a graphical interface, refer to the section for the operating system installed on it.
Warning: the graphical simulations are based on OpenGL, and common Virtual Machine software (e.g., VirtualBox) has faulty support for OpenGL. If you rely on a virtual machine for graphical simulations, it might work provided that you select hardware virtualization (as opposed to software virtualization). However, it is recommended to use the native OS whenever possible.
In order to execute the simulation, type the following command in a terminal:
> ./make.sh gui run -O graphic
You should see output about building the executables, then you should get output about building the experiments and running them, and graphical simulations should pop up.
Executing a graphical simulation will open a window displaying the simulation scenario, initially still: you can start running the simulation by pressing P (current simulated time is displayed in the bottom-left corner). While the simulation is running, network statistics will be periodically printed in the console, and be possibly aggregated in form of an Asymptote plot at simulation end. You can interact with the simulation through the following keys:
Escto end the simulationPto stop/resumeO/Ito speed-up/slow-down simulated timeLto show/hide connection links between nodesGto show/hide the grid on the reference plane and node pinsMenables/disables the marker for selecting nodesleft-clickon a selected node to open a window with node detailsCresets the camera to the starting positionQ,W,E,A,S,Dto move the simulation area along orthogonal axesright-click+mouse dragto rotate the cameramouse scrollfor zooming in and outleft-shiftadded to the camera commands above for precision control- any other key will show/hide a legenda displaying this list Hovering on a node will also display its UID in the top-left corner.