GPU vulkan processing for lighting#490
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y4my4my4m wants to merge 7 commits into
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…lkan integration - Added and reserved fields to and for better tracking of face data. - Introduced and structures to manage source ranges. - Updated function signatures to include new parameters for face ranges and source indices. - Modified Vulkan descriptor set and buffer updates to accommodate new data structures. - Improved shader code to utilize face range data for more efficient light processing.
…der ray direction normalization in direct_phase.comp for improved performance.
- Introduced `gpusunmerge` and `gpusunmergequality` settings for approximate merging of nearby GPU sun jitter rays. - Added `gpusourcecull` and `gpusourcecullquality` settings to enable and control approximate GPU per-face source culling. - Updated light processing logic to utilize new settings for improved performance and quality in light rendering.
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Run like this
./light -gpuI haven't tried on windows, only linux.
Should work the same though I don't see why not.