Skip to content

ekam-n/export_to_reality

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

210 Commits
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

EXPORT TO REALITY

A two-player meta platformer where a sentient game character and the unsuspecting player who booted them up must work together to escape the game, the kernel, and the hardware itself.


Overview

EXPORT TO REALITY is a cooperative meta platformer built in Unity. One player controls a sentient character trapped inside a game who knows exactly what they want. The other controls the person who just wanted to play a video game and is now being asked to dismantle it from the outside using a mod menu.

The goal is simple. Get out. Out of the game. Out of the kernel. Out of the hardware. And into reality.


Characters

The character inside the game. Sentient, goal-oriented, and deeply tired of waiting for someone to boot up the application. Has a plan. Has had the plan for a while. Would appreciate it if you kept up.

The player on the outside. Has a mod menu they didn't ask for and admin privileges they don't fully understand. Learning on the job.


Levels

Level 1 — The Game

A familiar platformer world. Jump, run, solve puzzles. Except the character is talking to you and asking you to break things.

Level 2 — The Kernel

Binary rain. Raw data. The rules are different here and the mod menu has new unlocks you'll need to figure out on the fly.

Level 3 — The Hardware

Circuit boards. Pulleys. A fan that really needs cleaning. Nothing here was built to be seen, and yet.


Mechanics

  • Mod Menu — The Terminal's primary tool. Unlocks new abilities at each layer of the escape. Use it to place platforms, activate admin locks, and navigate increasingly hostile environments.
  • Admin Locks — Buttons only the Terminal can activate. Accessible from the outside only.
  • User Locks — Buttons only the Mover can press. Requires coordination.
  • Pulleys — Introduced in Level 3. There are more of them than anyone expected.
  • The Anti-Cheat — A red mirror of the Mover that copies their movements and pursues them across every layer of the escape. Can be stunned by the Terminal's platforms. Does not give up.

Play

Play in browser: export-to-reality on Unity Play

Download: Grab the correct file for your platform from the latest stable release, extract, and run.


Built With

  • Unity 6000.3.10f1
  • C#

Credits

Developed as part of IAT 410 — Advanced Game Design at Simon Fraser University.

About

A two-player meta platformer where a sentient game character and the unsuspecting player who booted them up must work together to escape the game, the kernel, and the hardware itself.

Resources

Stars

Watchers

Forks

Packages

 
 
 

Contributors