A two-player meta platformer where a sentient game character and the unsuspecting player who booted them up must work together to escape the game, the kernel, and the hardware itself.
EXPORT TO REALITY is a cooperative meta platformer built in Unity. One player controls a sentient character trapped inside a game who knows exactly what they want. The other controls the person who just wanted to play a video game and is now being asked to dismantle it from the outside using a mod menu.
The goal is simple. Get out. Out of the game. Out of the kernel. Out of the hardware. And into reality.
The character inside the game. Sentient, goal-oriented, and deeply tired of waiting for someone to boot up the application. Has a plan. Has had the plan for a while. Would appreciate it if you kept up.
The player on the outside. Has a mod menu they didn't ask for and admin privileges they don't fully understand. Learning on the job.
A familiar platformer world. Jump, run, solve puzzles. Except the character is talking to you and asking you to break things.
Binary rain. Raw data. The rules are different here and the mod menu has new unlocks you'll need to figure out on the fly.
Circuit boards. Pulleys. A fan that really needs cleaning. Nothing here was built to be seen, and yet.
- Mod Menu — The Terminal's primary tool. Unlocks new abilities at each layer of the escape. Use it to place platforms, activate admin locks, and navigate increasingly hostile environments.
- Admin Locks — Buttons only the Terminal can activate. Accessible from the outside only.
- User Locks — Buttons only the Mover can press. Requires coordination.
- Pulleys — Introduced in Level 3. There are more of them than anyone expected.
- The Anti-Cheat — A red mirror of the Mover that copies their movements and pursues them across every layer of the escape. Can be stunned by the Terminal's platforms. Does not give up.
Play in browser: export-to-reality on Unity Play
Download: Grab the correct file for your platform from the latest stable release, extract, and run.
- Unity 6000.3.10f1
- C#
Developed as part of IAT 410 — Advanced Game Design at Simon Fraser University.