Add further support for bedrock's dyed icon variant in the custom item API#11
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ezariago wants to merge 1010 commits into
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Add further support for bedrock's dyed icon variant in the custom item API#11ezariago wants to merge 1010 commits into
dyed icon variant in the custom item API#11ezariago wants to merge 1010 commits into
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…tilus identifier, removed old protocol code. (GeyserMC#6035)
…serMC#6033) * Initial work, fixed boat on 1.21.130. * Implement client-sided horse movement. * Don't allow jumping in water. * Fixed horse riding for older version, don't send movement in auth for boat. * Removed some code. * Oops, fixed jumping xD. * Fixed boat paddling animation. * Some boat fixes Fix buoyancy Handle relative move packets in Entity now; fixes vanilla movement Slightly expand vehicle block cache to account for floating point error; fixes cache misses * Address review. --------- Co-authored-by: AJ Ferguson <AJ-Ferguson@users.noreply.github.com>
* Update gradle to 9.2.0 * Eclipse doesn't like defining a generic in an instanceof check... Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com> * Fix launching on standalone due to Gradle 9 changes Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com> * Update indra to v4; fix as many gradle deprecation warnings as possible Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com> * Do task order suggestion; remove properties comment line Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com> * Fix fabric runServer rask Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com> * Fix :neoforge:runServer gradle task Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com> * Fix libs.versions.toml * Fix dupe runtask def * Update architectury-loom and resolve properties issues --------- Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com> Co-authored-by: onebeastchris <github@onechris.mozmail.com>
Adding armor to a Nautilus also causes you to mount it. Needs taking a look at.
…to server sided Bedrock emotes
This reverts commit 0a22e8e
(and some more recipe slot display fixes)
Primary issue seems to have been that the boat offset is no longer 0.35f, but rather 0.375f. However, the extra offset of 0.00001 caused us to subtract more than needed, glitching us into blocks... yay (The 0.00001 offset used to be there to ensure entity shadows were displayed. From a brief test, this no longer seems to be needed - tested on 26.13 / 1.21.11 - hence this has been removed.) Closes GeyserMC#6314, closes GeyserMC#6245
…whenever necessary
* Initial work on 26.20 * Bump to 2.9.6-SNAPSHOT * Send VoxelShapesPacket before StartGamePacket * Update CodecProcessor * Disable command suggestions forcefully to prevent client crashing * Update CodecProcessor * Add ClientEmoteEvent#silent to be able to hide emote chat * Read netId correctly in CodecProcessor * Only (temporarily) disable command suggestions for 26.20 and up * Address review
# Conflicts: # README.md # api/src/main/java/org/geysermc/geyser/api/event/bedrock/ClientEmoteEvent.java # gradle.properties
* Start on implementing new gamerule packets and proper ViaVersion-based Java server version detection * More work on gamerules et al * Also add 26.1 * Yeet the JavaVersion stuff for now, that needs wayyyyyyyyy more testing * Load deprecated language key file * Cherry-pick language deprecation handling, add gamerule category based sorting * <3 * Fix min/max swap, yeet unused permission * Address review * Fix tests and Javadocs --------- Co-authored-by: Eclipse <eclipse@eclipseisoffline.xyz>
…ecause no furnace recipes are sent (GeyserMC#6351) * Fix: publish the correct modded JAR files to Modrinth * Fix: client crash because no furnace recipes are sent * Remove debug exception * Fix: sent bogus furnace recipes when none are sent by the server
…lay inputs (GeyserMC#6356) * Fix: use single clock available when dimension has no default clock * Fix: implement DyedSlotDisplay in RecipeUtil#translateToInput, InventoryUtils#acceptsAsInput, WithAnyPotionSlotDisplay in InventoryUtils#acceptsAsInput
Fix Terralith issue with Geyser
… to dialog forms too (GeyserMC#6377) (GeyserMC#6387)
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wait didn't realize I was doing a PR on the wrong branch 🥲 |
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This PR includes the required code changes for the dyed icon variant of bedrock's dyeable item.
The PR also changes data structure on mappings to use a component-based object (instead of simple hex integer) for bedrock_options, which now is written as follows:
This is done to ensure all dyeable-related properties are grouped under a single object for better consistency.