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alariq
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Mar 2, 2018
| protected DIBSection dibSection = new DIBSection(); | ||
| protected OpenGL gl; | ||
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| protected bool usePBO = false; |
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Set this to true to enable PBO based optimization
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@dwmkerr Could you estimate when or if this pull request will be merged? |
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I did this change quite a long time ago, but if you need my help let me know |
This was referenced May 11, 2021
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Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
This change uses 2 interleaving OpenGL PixelBufferObjects for readback instead of syncing CPU to GPU all the time.
I've also incorporated here changes proposed by @ftlPhysicsGuy ( here: #121)
Additional improvement would be to not fill any intermediary structures and fill writeable image directly (as we are not using framebuffer of hidden window!)