A Hytale mod that brings animal growth to life by letting baby animals mature naturally over time — just like crops 🌱
- Growth is based on in-game time — sleeping speeds it up!
- Uses the same time system as crops in Hytale
- Animals take 1 in-game day to fully grow
- Applies to all animals, whether:
- Naturally spawned by the world
- Manually spawned by players
- Animals stay inside pens as they grow
- No growing into or clipping through:
- Fences
- Walls
- Other solid blocks
- A green glow effect when animals grow up
- Makes it easy to spot when babies mature
- 🧬 Breeding system
- 📘 Breeding book
- Shows which food each animal needs
- 🏷️ Nameplates
- Name and identify your animals
./run.sh./deploy.shLaunch Command Forwarder (allows plugins to send OP commands to server, use with caution and never on public servers!)
./commandForwarder.sh Run Tests
./test.shTo find the server IP address:
hostname -IConnect your Hytale client to the first IP address returned (typically the container's network IP).
Example: If hostname -I returns 172.17.0.2 172.18.0.1, connect to 172.17.0.2:5520
Swap out "DefaultEntityStatTypes|EntityStatTypes"
find . -type f -name "*.jar" -print0 | xargs -0 -n1 sh -c 'jar tf "$0" 2>/dev/null | rg "DefaultEntityStatTypes|EntityStatTypes" -n --no-line-number && echo "-- in: $0"'jar tf /workspace/.local-assets/HytaleServer.jar | rg "particle"
jar tf /workspace/.local-assets/HytaleServer.jar | rg -i "particle" | sed -n '1,200p'
This project was started from the dev container example repo by Jacob Cohen (farakovengineering.com) here: https://github.com/farakov-engineering/bazel-hytale-plugin-pipeline