feat: drag-and-drop multi-image import onto canvas#21
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trmquang93 merged 2 commits intomainfrom Apr 2, 2026
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Allow users to drag multiple PNG/JPG files from Finder onto the canvas to bulk-create screens in a single gesture. Images are auto-arranged in a grid from the drop point with dynamic row heights based on the tallest image per row, anti-overlap detection against existing screens, and filename-derived screen names. The entire batch is a single undo step.
Keep both drag-drop props and onTemplates prop in Drawd.jsx and CanvasArea.jsx. Add Image to ESLint browser globals whitelist.
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Summary
Changes
src/utils/dropImport.js--filenameToScreenName(),gridPositions(),resolveOverlaps()pure utilitiessrc/components/Toast.jsx-- minimal fixed-position auto-dismiss toastsrc/hooks/useScreenManager.js--addScreensBatch()for single-undo batch creation, rewrotehandleCanvasDrop()with image dimension loading, grid positioning, and overlap resolutionsrc/Drawd.jsx-- toast state, drag-over state with enter/leave counter, world coordinate computationsrc/components/CanvasArea.jsx-- drop zone overlay,onDragEnter/onDragLeavehandlerssrc/constants.js-- addedDROP_OVERLAP_MARGINTest plan
npm test)npm run lint)npm run build)