Incorporates elements from a handful of 3D Mario titles, like Super Mario Galaxy and Super Mario 64. Also comes with a bare-bones level-editor that you can build off for your own in-game level designers!
Super Mario Solar Engine has a public roadmap where you can actively track the progress on specific parts of the engine.
It also has a public Discord server where you can follow development more directly and report issues, provide feedback, or even contribute.
The engine is currently still in active development.
You can use Super Mario Solar Engine for any projects that fit under the MIT license. It is expected you use it as a foundation for your own Mario-inspired games.
You can open the project file using the Godot game engine.
Physics values and toggles will be present in the properties of their respective nodes.
Most classes contain documentation that you can find using the Help menu in the Godot editor.
Help - Search Help
Charlotte "Charpurrr" Fox - Lead director and programmer
Davin Christino - Additional programming
CardboardCarl - Additional programming
aloelucidity - Additional programming
SilvererCoin - Additional programming
Unequipped - Additional programming
Cruglet - Additional programming
Brian "Linktober" - Level design
femtanyl - ATTACKING VERTICAL song
Gale Sosa - Synth Stratnum song
Frums - Credits & Options songs
LSPLASH - Chillwave song
Mack "masterminer176" - Miscellaneous sprites
KrystalPhantasm - Miscellaneous sprites
KenneyNL - UI Input Icons
KingAsylus91 - Mario & Luigi sprites
TuffTony - Mario & Luigi sprites
NineBit - Mario & Luigi sprites
Robert & Steven "runouw" Hewitt - Main inspiration

