-
Notifications
You must be signed in to change notification settings - Fork 0
Requirements
# Open_requirement:
# View_requirement:
# Right_click_requirement:
# Shift_left_click_requirement:
# Shift_right_click_requirement:
# Click_requirement:
# Middle_click_requirement:
Left_click_requirement:
Requirement:
# you can set several requirements but every one
# need to be unique named.
require_name:
# what type you want to check (look lower down on the site for options)
# for example "has permission" or "has item".
type: type of requirement.
# set it to true if it optional requirement.
optional_requirement: true
# if you set it success_commands and/or deny_commands every requirement it will get executed
# for all requirements you have set.
# Don´t confuse this with the different click commands
# this get executed if requirement return true.
success_commands:
"[ACTION] your command or message here"
# This will be executed if this requirement return false.
deny_commands:
"[ACTION] your command or message here"
# stop on first requirement some return true.
stop_at_success: true
# number of requirement some need return true.
# only works if optional_requirement is set to true.
minimum_requirement: 1
# only works with click requirement and open.
deny_commands:
- "[ACTION] your command or message here"
# This is all types of clicks corresponding to the requirement
Click_commands:
- '[message] &6Anny button trigger this'
Left_click_commands:
- '[message] &7Left click'
Right_click_commands:
- '[message] &4Right click'
Left_shift_click_commands:
- '[message] &4Left and shift click'
Right_shift_click_commands:
- '[message] &4Right and shift click '
# Is not working in newer minecraft versions (1.18+)
Middle_click_commands:
- '[message] &7Middle click'
| Type | Description |
|---|---|
| Open requirement | Requirements for open menu |
| View requirement | Requirements for view the item |
| Click requirement | Requirements shift,right and left click the item |
When inverting requirements you need most use quotes, because ! is a special symbol in yaml. Like this: type: "!has item"
if you want to check if player not have permission, set it up like this "!has permission".
type: has permission
permission: type your permission hereIf you want to check if player not have the item, set it up like this "!has item".
type: has item
item:
# the item type you can also use placeholders.
Icon: STONE
# amount player need to have.
Amount: 1
# old method to set modeldata or color (like for wool).
Data: 1
# new method to set modeldata.
Modeldata: 1
# Instead of use data for set colors, you can use this option.
# Is made for old minecraft versions. Only needed if you set
# STAINED_GLASS in Icon instead of GREEN_STAINED_GLASS.
Material_color: GREEN
#Set rbg color for some items (like potions and fireworks), is in this order red;green,blue.
Rpg: 38,192,21
# when you use portions.
Potion_effects:
#Effect on the potion.
Fast_digging:
# time before effect get removed.
duration: 5
# how strong the effect shall be.
amplifier: 5
# enchants the item shall have.
Enchantments:
# the enchantment name (can be small or big letters).
SILK_TOUCH:
level: 1
# If it shall bypass level restriction (like for example silk touch only have level 1,
# but you can override that to any level you want).
level_restriction: true
# Use this if you want set more complex data on fireworks (more an colors).
FireWork_effect:
#List of colors you want to set on item, use this format #,#,#. Is in this order red;green,blue.
Colors:
- "38,10,21"
- "150,58,0"
#List of fade colors on this item.
Fade_colors:
- "38,10,21"
- "150,58,0"
# type of effect like BALL or CREEPER.
Type: ball
# if the item shall have flicker or not.
Flicker: false
# if the item shall have trail or not.
Trail: true
# For banners, to set patterns on the banner.
# Support several patterns on same item.
Banner_pattern:
CIRCLE_MIDDLE: RED
# Hide enchants on a item.
Hide_item_flags:
- HIDE_ENCHANTS
# Compare agist material only. If player have same item
# but have lore, display name or modeldata. It will not
# considered as same item you set here.
Strict: true
# Check offhand for items
Off_hand: false
# Check armor slots for items
Armor_slots: false
# Check if display name contains text you have set.
Name_contains: true
# Check if display name equals text you have set.
Name_equals: false
# Check if display name equals text you have set, but not care about case.
Name_ignorecase: false
# Check if lore contains text you have set.
Lore_contains: true
# Check if lore equals text you have set.
Lore_equals: false
# Check if lore equals text you have set, but not care about case.
Lore_ignorecase: falseIf you want to check if player not have enough experiences, set it up like this "!has item".
type: has experience
# numbers of levels or experience player needed.
amount: 5
# set it to true if you want to check levels instead of experiences.
level: falseYou can use javascript also. You can only use code some return boolean.
For this to work you need ether set libraries: [org.openjdk.nashorn:nashorn-core:15.4]
in plugin.yml or download the javascript plugin here https://github.com/broken1arrow/NashornPlusAPI/releases
type: javascript
expression: '%vault_eco_balance% >= 400'Check if player has money, only works if you have vault installed.
type: has money
amount: 50Compare two values. Support placeholders.
type: (==, >=, <=, !=, >, <)
input: number
output: number| Comparator | Description |
|---|---|
| == | input: equals to output |
| >= | input: greater than or equals to output |
| <= | input: less than or equals to output |
| != | input: not equals to output |
| > | input: input: greater than output |
| < | input: less than output |
Check if String contains the text in output. To invert it type: "!string contains"
type: string contains
input: "some text"
output: "text you compare against"Example like this:
type: string contains
input: %player_name%
output: "broken"Check if String equals the text in output, but ignore case. To invert it type: "!string equals ignorecase"
type: string equals ignorecase
input: "some text"
output: "text you compare against"Example like this:
type: string equals ignorecase
input: %player_name%
output: "Broken_ArroW"Check if String equals the text in output. To invert it type: "!string equals"
type: string equals
input: "some text"
output: "text you compare against"Example like this:
type: string equals
input: %player_name%
output: "broken_arrow"