serverwatch: cap threshold spam with both re-arm grace and cooldown#49
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The sustained-drop re-arm alone still lets a population hovering around a threshold re-ping: genuine dips below the threshold (longer than rearm_grace) re-arm the rule, so each re-crossing fires. Re-add the per-rule cooldown gate alongside the re-arm logic. A rule now fires once per upward crossing AND at most once per `cooldown` since its last ping. rearm_grace kills transient map-change re-pings; cooldown caps genuine hovering. - Restore guild `cooldown` setting (default 1800s) and `set cooldown`; the Intervals modal/view show both rearm_grace and cooldown. - ping_state tracks `last_ping` again (lazily defaulted via .get). - Tighten over-explained comments in the threshold/query logic. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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The sustained-drop re-arm alone still lets a population hovering around a threshold re-ping: genuine dips below the threshold (longer than rearm_grace) re-arm the rule, so each re-crossing fires.
Re-add the per-rule cooldown gate alongside the re-arm logic. A rule now fires once per upward crossing AND at most once per
cooldownsince its last ping. rearm_grace kills transient map-change re-pings; cooldown caps genuine hovering.cooldownsetting (default 1800s) andset cooldown; the Intervals modal/view show both rearm_grace and cooldown.last_pingagain (lazily defaulted via .get).