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17 changes: 9 additions & 8 deletions addons/beehave/nodes/decorators/cooldown.gd
Original file line number Diff line number Diff line change
Expand Up @@ -15,36 +15,37 @@ class_name CooldownDecorator

func tick(actor: Node, blackboard: Blackboard) -> int:
var c: BeehaveNode = get_child(0)
var end_time: float = blackboard.get_value(cache_key, 0.0, str(actor.get_instance_id()))
var actor_id := str(actor.get_instance_id())
var end_time: float = blackboard.get_value(cache_key, 0.0, actor_id)
var current_time = Time.get_ticks_msec()
var response: int

if c != running_child:
c.before_run(actor, blackboard)

if current_time < end_time:
response = FAILURE

if can_send_message(blackboard):
BeehaveDebuggerMessages.process_tick(self.get_instance_id(), response, blackboard.get_debug_data())
else:
if c != running_child:
c.before_run(actor, blackboard)

response = c._safe_tick(actor, blackboard)

if can_send_message(blackboard):
BeehaveDebuggerMessages.process_tick(c.get_instance_id(), response, blackboard.get_debug_data())

if c is ConditionLeaf:
blackboard.set_value("last_condition", c, str(actor.get_instance_id()))
blackboard.set_value("last_condition_status", response, str(actor.get_instance_id()))
blackboard.set_value("last_condition", c, actor_id)
blackboard.set_value("last_condition_status", response, actor_id)

if response == RUNNING:
running_child = c
if c is ActionLeaf:
blackboard.set_value("running_action", c, str(actor.get_instance_id()))
blackboard.set_value("running_action", c, actor_id)
else:
end_time = Time.get_ticks_msec() + wait_time * 1000
c.after_run(actor, blackboard)
blackboard.set_value(cache_key, end_time, str(actor.get_instance_id()))
blackboard.set_value(cache_key, end_time, actor_id)

return response

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19 changes: 10 additions & 9 deletions addons/beehave/nodes/decorators/delayer.gd
Original file line number Diff line number Diff line change
Expand Up @@ -15,37 +15,38 @@ class_name DelayDecorator

func tick(actor: Node, blackboard: Blackboard) -> int:
var c: BeehaveNode = get_child(0)
var total_time: float = blackboard.get_value(cache_key, 0.0, str(actor.get_instance_id()))
var actor_id := str(actor.get_instance_id())
var total_time: float = blackboard.get_value(cache_key, 0.0, actor_id)
var response: int

if c != running_child:
c.before_run(actor, blackboard)

if total_time < wait_time:
response = RUNNING

total_time += get_physics_process_delta_time()
blackboard.set_value(cache_key, total_time, str(actor.get_instance_id()))
blackboard.set_value(cache_key, total_time, actor_id)

if can_send_message(blackboard):
BeehaveDebuggerMessages.process_tick(self.get_instance_id(), response, blackboard.get_debug_data())
else:
if c != running_child:
c.before_run(actor, blackboard)

response = c._safe_tick(actor, blackboard)

if can_send_message(blackboard):
BeehaveDebuggerMessages.process_tick(c.get_instance_id(), response, blackboard.get_debug_data())

if c is ConditionLeaf:
blackboard.set_value("last_condition", c, str(actor.get_instance_id()))
blackboard.set_value("last_condition_status", response, str(actor.get_instance_id()))
blackboard.set_value("last_condition", c, actor_id)
blackboard.set_value("last_condition_status", response, actor_id)

if response == RUNNING:
running_child = c
if c is ActionLeaf:
blackboard.set_value("running_action", c, str(actor.get_instance_id()))
blackboard.set_value("running_action", c, actor_id)
else:
c.after_run(actor, blackboard)
blackboard.set_value(cache_key, 0.0, str(actor.get_instance_id()))
blackboard.set_value(cache_key, 0.0, actor_id)

return response

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