Implement uncertainty-based trigger system for Doppelganger Dance meta-gaming#26
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Implement uncertainty-based trigger system for Doppelganger Dance meta-gaming#26Copilot wants to merge 2 commits into
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…certainty-based trigger system Co-authored-by: bestdan <2766380+bestdan@users.noreply.github.com>
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[WIP] Refactor metagaming structure for doppelganger dance
Implement uncertainty-based trigger system for Doppelganger Dance meta-gaming
Nov 23, 2025
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GM needs players to control doppelgangers without obvious NPC tells, but players knowing their assignments from start creates meta-gaming issues and performance problems.
Changes
Replaced dual-identity card system with uncertainty-based revelation
detect thoughts, combat damage < 50% HP, signature ability attempts, Truth Bell (Round 5 failsafe)Added GM workflow structure
Meta-gaming safeguards
Documentation additions
Example Flow
Result: GM cognitive load distributed to players, no obvious NPC behavior, genuine uncertainty prevents meta-gaming.
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