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15 Puzzle App

This project was generated with Angular CLI version 6.0.8.

Development server

Run ng serve for a dev server. Navigate to this link http://localhost:4200/. The app will automatically reload if you change any of the source files. red in the dist/ directory. Use the --prod flag for a production build.

Running unit tests

Run ng test to execute the unit tests via Karma.

Description

The code is organized as follows Inside the app folder there are three sub-folders, utils, game-mode and game. Game mode is a template for selecting the number of tiles. Based on this input, the size of the grid will change.

The game folder consists of the A*Star implementation based on the manhattan distance heuristic. Node is the grid which consists of a heuristic.

app.component is the root of the GUI. The tests are written inside utils/utils.spec.ts and game/game.spec.ts

Link to git repository https://github.com/nrj127/15puzzle-app

Steps

  1. Starting the game: When the app launches, the default mode is the non-automatic mode. You can click the restart button to shuffle the game.

  2. Change the grid by entering the number of tiles. The number of tiles whould be a whole square number.

  3. You can move the tile in up, dowm, left or right direction. However only when there is an empty cell in the neighbourhood.

  4. A demo data is read in for the auomated mode. In this mode, the A* star algorithm is implemented to automatically reach the goal state. This is tested only with a grid size of 4x4. This can however be adjusted.

Possible imporvements

  1. The automated mode can be improved using the A* IDP algorithm.

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