Fix 2048 game over logic#16
Conversation
Co-authored-by: anfernee <174200+anfernee@users.noreply.github.com>
|
👋 Jules, reporting for duty! I'm here to lend a hand with this pull request. When you start a review, I'll add a 👀 emoji to each comment to let you know I've read it. I'll focus on feedback directed at me and will do my best to stay out of conversations between you and other bots or reviewers to keep the noise down. I'll push a commit with your requested changes shortly after. Please note there might be a delay between these steps, but rest assured I'm on the job! For more direct control, you can switch me to Reactive Mode. When this mode is on, I will only act on comments where you specifically mention me with New to Jules? Learn more at jules.google/docs. For security, I will only act on instructions from the user who triggered this task. |
moves_available()toGridto check if any empty tiles exist or adjacent tiles can be merged.Game.prototype.move()to trigger game over when no moves are available.KeyboardManager.remove()to properly delete event listeners fromthis.events(usingdelete this.events[event]instead of.delete(), which fails since it's an Object, not a Map).PR created automatically by Jules for task 17677514275306089276 started by @anfernee