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This system supports custom mannequins — a great way to showcase different outfits in specific locations!

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👕 Mannequin System Setup Guide (by Yummchi)

Hey there! I'm Yummchi 👋 and I’m here to give you a quick and friendly rundown on how to set up and understand this mannequin system. It's super simple and consists of three main parts:


🌟 Part 1: Custom Mannequins

This system supports custom mannequins — a great way to showcase different outfits in specific locations!

🔧 Where to configure:

  • Go to MannequinServerMannequinManager
  • Enable the Custom Mannequins option.

🧠 How it works:

  • Inside MannequinServer, you'll find a LoadSettings module.
  • You can define different outfits like "CasualMannequin", "Fancy", etc.
  • Each outfit needs a MannequinBlockName — this is the name of a Part located in Workspace > MannequinBlocks.

🧱 Just create a new part, name it something meaningful (e.g., CasualSpot), and use that name in your LoadSettings.

👕 Shirts, Pants, Accessories:

  • You’ll assign clothing/accessory IDs to each outfit.
  • Use your own item IDs, especially for items you want others to try and buy!
  • If you're using other creators’ assets (like hats or hair), it’s better to apply them directly to the mannequin, not in the settings.

🎨 Want to change the default gray color?

  • Add or edit a BodyColors inside the mannequin.
  • Then, remove or comment out lines 54–60 inside MannequinManager to make your color show up correctly.

🔥 Part 2: WarmLoading

💡 What is it?

WarmLoading is a method to preload all accessories from the LoadSettings into a global table when the server starts.

🚀 Why is it useful?

  • It speeds up the client-side experience.
  • When players click the “View” button, everything is already loaded — no waiting!

🧊 TL;DR: All assets in the UI are "pre-baked" into the client.


🧊 Part 3: Not WarmLoading

If you disable WarmLoading, the system will:

  • Load accessories on demand based on what the mannequin is wearing.
  • Only show the items listed in that mannequin's Accessories table when someone interacts with it.

🧠 Example:

If a player walks up to the "CasualMannequin" and clicks “View,” they’ll only see the two accessories currently listed in its table.


🧠 Advanced Tip: Use API Keys + Datastore 💾

Want to scale this system without constantly updating your game?

Here’s a power tip:

  • Store your LoadSettings data in Datastore.
  • Use API keys to update this data outside of Roblox Studio!

⚙️ Benefits:

  • Dynamically change outfits, names, accessories — even mannequin positions.
  • No need to re-publish your game 🎉

💡 Example: Rename "Fancy" to "Baggy", swap the shirt/pants, add new accessories — all without lifting a finger in Studio!


🍔 Food for Thought

There’s a lot of room to expand and customize this mannequin system. Whether you want to dynamically update styles or just keep your showcase organized, this gives you a solid starting point.

Have fun building, customizing, and showing off your UGC items — and stay stylish 😎 Link to my video displaying the usage its not edited nor scripted so bare with me

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This system supports custom mannequins — a great way to showcase different outfits in specific locations!

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