Hey there! I'm Yummchi 👋 and I’m here to give you a quick and friendly rundown on how to set up and understand this mannequin system. It's super simple and consists of three main parts:
This system supports custom mannequins — a great way to showcase different outfits in specific locations!
- Go to
MannequinServer→MannequinManager - Enable the Custom Mannequins option.
- Inside
MannequinServer, you'll find aLoadSettingsmodule. - You can define different outfits like
"CasualMannequin","Fancy", etc. - Each outfit needs a
MannequinBlockName— this is the name of a Part located inWorkspace > MannequinBlocks.
🧱 Just create a new part, name it something meaningful (e.g.,
CasualSpot), and use that name in yourLoadSettings.
- You’ll assign clothing/accessory IDs to each outfit.
- Use your own item IDs, especially for items you want others to try and buy!
- If you're using other creators’ assets (like hats or hair), it’s better to apply them directly to the mannequin, not in the settings.
- Add or edit a
BodyColorsinside the mannequin. - Then, remove or comment out lines
54–60insideMannequinManagerto make your color show up correctly.
WarmLoading is a method to preload all accessories from the LoadSettings into a global table when the server starts.
- It speeds up the client-side experience.
- When players click the “View” button, everything is already loaded — no waiting!
🧊 TL;DR: All assets in the UI are "pre-baked" into the client.
If you disable WarmLoading, the system will:
- Load accessories on demand based on what the mannequin is wearing.
- Only show the items listed in that mannequin's
Accessoriestable when someone interacts with it.
If a player walks up to the "CasualMannequin" and clicks “View,” they’ll only see the two accessories currently listed in its table.
Want to scale this system without constantly updating your game?
Here’s a power tip:
- Store your
LoadSettingsdata in Datastore. - Use API keys to update this data outside of Roblox Studio!
- Dynamically change outfits, names, accessories — even mannequin positions.
- No need to re-publish your game 🎉
💡 Example: Rename
"Fancy"to"Baggy", swap the shirt/pants, add new accessories — all without lifting a finger in Studio!
There’s a lot of room to expand and customize this mannequin system. Whether you want to dynamically update styles or just keep your showcase organized, this gives you a solid starting point.
Have fun building, customizing, and showing off your UGC items — and stay stylish 😎 Link to my video displaying the usage its not edited nor scripted so bare with me