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- shader_dispatch now take individual arguments rather than a vec<3> - shader_dispatch now takes an optional pre_dispatch function - shader_dispatch correctly sets dr.commandBuffer - STB_Image_Loader now supports loading as float - ImagePack now supports 'atlas_format' with a range of formats supported - Begin work on an Irradiance compute shader which is run when an HDRI is loaded - Add a variety of Image*/Shader* helper functions Change-Id: I3c89648c2f6740fa566605a4611cbc085e78594d
- Images now support mip_levels - use SRGB colorspace globally - fast GPU image copy with easy API - Implement Radiance/Irradiance/BRDF_LUT textures via compute shader - PBL preetty much there, looks good, irradiance map/code may need tweaks - add a couple new models Change-Id: I32d96134e5d77ff43bdb937992da081793adab65
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Change-Id: I3f5a8a81f0f64125843b7dbe5fadd104739a43a4
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Change-Id: I3c89648c2f6740fa566605a4611cbc085e78594d