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  • Froglet Games
  • Kolkata, WB, India
  • 21:41 (UTC +05:30)
  • LinkedIn in/yskhan61

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YsKhan61/README.md

๐Ÿ‘‹ Hi, I'm Yash Sadhukhan

๐ŸŽฎ Unity & C# Gameplay Programmer
๐Ÿ’ก Multiplayer | VR | DOTS | Shaders | Linear Algebra | SOLID & Design Patterns Enthusiast


๐Ÿง  About Me

Iโ€™m a curious builder with a deep love for mathematics, physics, and computer science.
What excites me most is simulation and visualization โ€” using code to make sense of complex systems, whether thatโ€™s the universe itself or a VR experience built for fun.

My journey combines multiple passions โ€” gaming, astrophysics, art, and music โ€” all feeding into how I design, code, and think.


โš™๏ธ Core Expertise

Area Highlights
๐Ÿงฉ Gameplay Programming Scalable mechanics, AI state machines, event-driven systems
๐ŸŒ Multiplayer Systems Unity Netcode, Relay, Lobby, Authentication
โš™๏ธ Performance Engineering DOTS, Burst, Jobs, Object Pooling, Profiling
๐ŸŽจ Graphics & Shaders Shader Graph, HLSL, URP/VFX, stylized rendering
๐Ÿงฑ Architecture & Patterns SOLID, Factory, Strategy, Observer, MVC, Dependency Injection, Decorator
๐Ÿงฎ Math & Physics Linear algebra, vector transformations, rigidbody optimization

๐Ÿš€ Highlight Projects

Project Description Tech
๐Ÿช Cosmic Shore (Froglet Games) Large-scale space simulation featuring DOTS entities, multiplayer, and refraction shaders. DOTS, Netcode, Shader Graph, UniTask
๐Ÿค Rangers (Personal Project) Multiplayer arena prototype built using Unity Relay + Lobby + NGO. Netcode, UGS, Async Programming
๐Ÿง  Educational VR Simulations Real-world VR simulations (driving, welding, bow-fishing, chemistry experiments). VR SDKs, BNG Framework, Obi, Meta SDK

๐Ÿ”ญ Currently Learning

  • Unity DOTS / ECS for large-scale performance
  • Advanced Shader Programming (HLSL)
  • Multiplayer Systems & Matchmaking Architectures
  • Engine Architecture and Software Design Patterns

๐ŸŒ Vision

To build systems that merge creativity, performance, and engineering elegance โ€” whether for Frogletโ€™s next-gen titles or future collaborations with visionary studios like Metacore or Urban Games.


๐ŸŒŸ What I Value

  • ๐Ÿงน Clean, maintainable code
  • ๐Ÿ—๏ธ Robust, scalable architectures
  • ๐Ÿš€ Teams that learn, iterate, and innovate

Whether itโ€™s ed-tech or large-scale game development, my mission is to build systems that are fun, meaningful, and enduring.


๐Ÿ“ฌ Connect With Me


โญ โ€œTurning ideas into immersive systems โ€” one frame at a time.โ€

Pinned Loading

  1. Cosmos Cosmos Public

    Explore Space in PC, Phone, or VR with friends and family , get to know the various space beings, how everything is created, and how they die,... see something that you can never see in earth

    C# 1

  2. PUBG-LootSystem PUBG-LootSystem Public

    A weapon system architecture to create various weapons for a game.

    C#

  3. Shop_Inventory_System Shop_Inventory_System Public

    Player have an inventory and a shop. Buy or sell items from and to shop and inventory.

    ShaderLab

  4. Rangers Rangers Public

    Forked from outscal/battle-tank-game

    Training project using Unity's Battle Tank base artwork

    C#