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28 changes: 22 additions & 6 deletions Assets/Scripts/UnitBrains/Player/SecondUnitBrain.cs
Original file line number Diff line number Diff line change
@@ -1,5 +1,6 @@
using System.Collections.Generic;
using Model.Runtime.Projectiles;
using Model.Runtime.Projectiles;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;

namespace UnitBrains.Player
Expand Down Expand Up @@ -34,12 +35,27 @@ protected override List<Vector2Int> SelectTargets()
///////////////////////////////////////
// Homework 1.4 (1st block, 4rd module)
///////////////////////////////////////
List<Vector2Int> result = GetReachableTargets();
while (result.Count > 1)
List<Vector2Int> reachableTargets = GetReachableTargets();

if (reachableTargets.Count == 0) return reachableTargets;

Vector2Int nearestToBaseTarget = reachableTargets.FirstOrDefault();

foreach (Vector2Int target in reachableTargets)
{
result.RemoveAt(result.Count - 1);
if (DistanceToOwnBase(target) < DistanceToOwnBase(nearestToBaseTarget))
{
nearestToBaseTarget = target;
}
}
return result;

while (reachableTargets.Count > 0)
{
reachableTargets.RemoveAt(reachableTargets.Count - 1);
}
reachableTargets.Add(nearestToBaseTarget);

return reachableTargets;
///////////////////////////////////////
}

Expand Down