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Shadows Within

Group members: Shivanish Kushwaha, Talha Chaudhry, Tsid Tomori, James Johnson, and of course myself Waleed Aamer

Description of Game

Shadows Within is a 2D top down pixel game where the the main character, Ethan, faces emotional obstacles embodied by enemies from his delusions representing the 7 deadly sins and negative emotions. Each challenge, from Sloth to Wrath, mirrors Ethan's past struggles, forcing him to confront his own pain and regrets. Shadows Within's core message is that these obstacles are not barriers but part of the journey—each enemy defeated brings the character closer to self-acceptance and inner peace. "Obstacles do not block the path, they are the path" is embodied in every level, where overcoming personal turmoil leads to growth, symbolized by gaining new abilities and transforming Ethan’s understanding of their past.

This is a project we made for the 2024 Lo Jam game jam. We did not know much about Unity, C#, Asprite art/animations and game development in general. Which made this a intersting challenge for all of us to learn and impliment all these new technologies in a short amount of time.

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Shadows Within is a Unity/C# 2D pixel art game where players confront inner demons as enemies. Defeating them grants new abilities and fosters self-acceptance. Obstacles equal character progression, literally.

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