Refactor game architecture and implemented sound + enemy#1
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IamSanjid wants to merge 2 commits intoUIU-Developers-Hub:mainfrom
Open
Refactor game architecture and implemented sound + enemy#1IamSanjid wants to merge 2 commits intoUIU-Developers-Hub:mainfrom
IamSanjid wants to merge 2 commits intoUIU-Developers-Hub:mainfrom
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Reorganized the project, implemented sound effects and enemies, upgraded to Godot Engine v4.6.1.
Adopted popular Game development patterns, OOP, Singleton/Autoloads, Components based architecture.
Project restructuring / cleanup / new features
src/folder into clearer domains:src/assets/for fonts, sprites, icons, soundssrc/ui/for menu + transition screens + in-level HUDsrc/world/for gameplay logic (player, enemies, levels, components)src/scenes/*→src/ui/*orsrc/world/*.Points,Player Health, gets dynamically loaded for each level.next-levelscene where player can go to next level or main menu.src/world/characters/player,src/world/characters/enemies/use health, damage and flash components.SoundManagerwas introduced, can play sounds on multiple Audio buses like:SFX,UIetc.. the buses don't interfere with each other.Player(src/world/characters/player.gd):fire) with cooldownGameManagerandSoundManagerDemo
Please allow sound permission if not heard anything
frog_game_refactor_demo.mp4