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@Rothes Rothes commented Dec 30, 2025

From my paper server memory dump, I found that the pending unlock chunks takes up most of my memory. I have a lot of players who love to travel around with elytra.

Since there's a maxAutoSaveChunksPerTick option, so I think these UnloadChunksPerTick options make sense.

After setting maxUnloadChunksPerTickFactor to 1.0 on my server, my memory comes very healthy.

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