Convert flyby camera system to use dynamic allocation with std::vector#4
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Convert flyby camera system to use dynamic allocation with std::vector#4
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Co-authored-by: TrainWrack <120750885+TrainWrack@users.noreply.github.com>
Copilot
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changed the title
[WIP] Increase limit on flyby cameras to 1024
Increase flyby camera limit from 256 to 1024
Jan 25, 2026
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|
@copilot Can we update the SptCams structure so that it doesn't use a static array? |
Co-authored-by: TrainWrack <120750885+TrainWrack@users.noreply.github.com>
Co-authored-by: TrainWrack <120750885+TrainWrack@users.noreply.github.com>
Co-authored-by: TrainWrack <120750885+TrainWrack@users.noreply.github.com>
Co-authored-by: TrainWrack <120750885+TrainWrack@users.noreply.github.com>
Co-authored-by: TrainWrack <120750885+TrainWrack@users.noreply.github.com>
Author
Done. The SpotCam structure now uses std::vector instead of static arrays. Changes include:
See commits d947271, 9416c6a, 22a1fdf, 2079407, and 8c7fc7c. |
Copilot
AI
changed the title
Increase flyby camera limit from 256 to 1024
Convert flyby camera system to use dynamic allocation with std::vector
Jan 25, 2026
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CHANGELOG.mdfile on the branch/fork (if it is an internal change, this is not needed).Links to issue(s) this pull request concerns (if applicable)
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Pull request description
Converts the flyby camera system from using static arrays with a hardcoded limit to dynamic
std::vectorallocation, removing all hardcoded limits on flyby cameras.Changes
TombEngine/Game/spotcam.h:MAX_SPOTCAMSconstant (was 1024)SPOTCAM_MAX_SEQUENCE_IDconstant (256) for sequence number indexingSpotCam,SpotCamRemap, andCameraCntfrom static arrays tostd::vectorTombEngine/Game/spotcam.cpp:std::vectorClearSpotCamSequences()to useclear()methodGetCameraTransform()to useSPOTCAM_MAX_SEQUENCE_IDTombEngine/Specific/level.cpp:SpotCamis sized to actual camera count from level dataSpotCamRemapandCameraCntare sized to 256 and zero-initialized (indexed by sequence number, unsigned char range 0-255)Impact
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