Skip to content

XboxDebugManager is a C# class library for interacting with RGH/XDK/Jtag Xbox 360 consoles debugger. It allows you to connect, monitor, freeze/unfreeze, and handle debug events in real-time.

Notifications You must be signed in to change notification settings

Tom-Gal/XboxDebugManager

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

3 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

XboxDebugManager

XboxDebugManager is a C# debugging utility for interracting with RGH/XDK/Jtag consoles. It allows you to connect, monitor, freeze/unfreeze, and handle debug events in real-time.


image

Features

  • Connect to and monitor modified 360 consoles
  • Freeze and resume console execution
  • Listen for debug events, breakpoints, exceptions, RIPs, and more
  • Handles connection/reboot state changes
  • Clean COM-based resource management

🚀 Getting Started

Requirements

  • .NET Framework or .NET Core/5+/6+
  • Reference to xDevkit.dll (Can be found in the Xbox 360 SDK directory)

📥 Installation

Clone the repository or add the XboxDebugManager.cs and DebugEventArgs.cs to your project, alternatively, you can download the compiled .dll from the Releases page and reference it in your project.

git clone https://github.com/Huskeyyy/XboxDebugManager.git

About

XboxDebugManager is a C# class library for interacting with RGH/XDK/Jtag Xbox 360 consoles debugger. It allows you to connect, monitor, freeze/unfreeze, and handle debug events in real-time.

Resources

Stars

Watchers

Forks

Packages

No packages published

Languages