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Upstream#37

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insvrg3ncy merged 274 commits into
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upstream
May 13, 2026
Merged

Upstream#37
insvrg3ncy merged 274 commits into
masterfrom
upstream

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ruddygreat and others added 30 commits March 29, 2026 23:01
* we have never had pda equip sprites.

* I didn't know the rsi validator would complain about that one tbh

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Co-authored-by: ruddygreat <ruddygreat1@gmail.com>
* DefaultWindow -> FancyWindow, use SetInfoFromEntity

* code smell fix
* Uncomments whitelist conditions.

* Webedit ops for 30 day leadup for notes
commit

Co-authored-by: iaada <iaada@users.noreply.github.com>
* Enables Auto-Whitelisting (#43349)

* Uncomments whitelist conditions.

* Webedit ops for 30 day leadup for notes

* Adjust naming rules to allow give any job with a custom name leniancy (#43217)

Amend rules, first attempt

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Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
Co-authored-by: Admiral-Obvious-001 <89495925+Admiral-Obvious-001@users.noreply.github.com>
Co-authored-by: crazybrain23 <44417085+crazybrain23@users.noreply.github.com>
* revert of the revert

* tests

* changes

* more fun

* test

* ccvvvar

* works but bad

* now its better

* more fixes

* more cleanup

* cleaning

* last fixes before move to glasses activ

* x

* glasses only

* working

* fix toolbox

* cleanup

* ThermalByte added

* small fix

* small optimalisations

* float bux fix

* comments add

* more comments

* more comments

* last fix

* revert cvar delete

* wrong blue shades

* cvar refactor

* Update Content.Shared/Atmos/EntitySystems/SharedGasTileOverlaySystem.cs

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Update Content.Client/Atmos/Overlays/GasTileDangerousTemperatureOverlay.cs

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* tweak to TryGetTemperature comment

* Factors are now const

* renames

* Interface for ThermalByte

* tile color  vaccum and more comments

* saving yeeted

* integration test

* rename and cleanup

* fix

* cleanup

* switch

* UT fix (hopefully)

* small bug+ rename

* vaccum limit  + space is now invalid

* typo

* typo

* fix

* init, works

* move method around

* renames and split

* renames

* heatblur

* cleanup

* more docs

* resource cache

* No dynamic perlin noise generation [no fun allowed] and new blur softening method

* magic numbers and rename

* misc cleanup

* removed init values because display compat mode broken

* misc cleanup

* bugfix

* fix

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Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* Disintegrate salt

* Salt is forever

* Forgot to exclude this file
* Use RealTime when setting ghost TimeOfDeath

* Don't pause with RealTime

* Oops. Also get rid of AutoGenerateComponentPause
…he framework. (#43207)

* Pass 1.

* i'm FREE

* Prevent hangups.

* okay fine here's an attribute for settings, will polish later and prolly remove the overridable thing.

* sigh.

* fix singular trigger bug so LatheTest doesn't flake.

* Remove SystemAttribute usage.

* Poke

* I used the shotgun. You know why? Cause the shot gun doesn’t miss, and unlike the shitty hybrid taser it stops a criminal in their tracks in two hits. Bang, bang, and they’re fucking done. I use four shots just to make damn sure. Because, once again, I’m not there to coddle a buncha criminal scum sucking f------, I’m there to 1) Survive the fucking round. 2) Guard the armory. So you can absolutely get fucked. If I get unbanned, which I won’t, you can guarantee I will continue to use the shotgun to apprehend criminals. Because it’s quick, clean and effective as fuck. Why in the seven hells would I fuck around with the disabler shots, which take half a clip just to bring someone down, or with the tazer bolts which are slow as balls, impossible to aim and do about next to jack shit, fuck all. The shotgun is the superior law enforcement weapon. Because it stops crime. And it stops crime by reducing the number of criminals roaming the fucking halls.

* Change the faulty store test into two tests, one of which is ignored for failing.
Fix automatic whitelist condition being reversed (#43433)

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* save station

* Revert "Merge branch 'wiz-guardian-deck'"

This reverts commit 78fa318583b6c93110c47e3b9e23f7222747f89a, reversing
changes made to 4d5dab1.

* resprite!

* i forgot to credit myself oops

* you had it set to W for Wumbo, when it should have been set to M for Mini
* Create force attack component, system and add to spider

* Add check for incapacitated enemies

* minor cleanup

* Fix networking stuff, hopefully

* Add component to slimes

* Move system and component to server, add localization

* Fixed attack animation not playing for server-forced attacks, hopefully didn't break anything godo

* Add feedback popup

* pretty big optimization

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Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* predict TradeStationComponent

* hijack beacon first pass

* add Objective uplink category

* add HijackTradeStationCondition, objective, and uplink entry

* add sprite and cleanups

* fix + make cooldown sane

* use TimeSpans and update logic accordingly + private state-related fields

* remove temporary reward

* tiny loc changes

* buncha changes

* Change success message, beacon physics properties, formatting

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Co-authored-by: seanpimble <149889301+seanpimble@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
…ers (#41633)

* cleanup EntityStorageSystem

* add blacklist to entitystoragecomponent, add blacklist to genpop lockers

* remove test whitelist tag

* add documentation

* Borger

* remove blacklist from genpop closet, fix code comment

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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
No more potatoes

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Princess-Cheeseballs and others added 15 commits April 23, 2026 03:34
* max cap more fixes and rebalances

* arbitrary

* bugefix cleanup, rebalance

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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
evil

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* revert

* dependencies

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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
…3732)

fix

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: Dmitry <57028746+DIMMoon1@users.noreply.github.com>
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
@insvrg3ncy insvrg3ncy merged commit 9cb12f7 into master May 13, 2026
12 checks passed
@insvrg3ncy insvrg3ncy deleted the upstream branch May 13, 2026 20:25
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