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Original file line number Diff line number Diff line change
Expand Up @@ -6,6 +6,7 @@
abstract: true
components:
- type: Sprite
drawdepth: AboveFovOverlay # TSF
sprite: Structures/Decoration/banner.rsi
state: banner
noRot: true
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Expand Up @@ -7,6 +7,7 @@
- type: WallMount
arc: 360
- type: Sprite
drawdepth: AboveFovOverlay
sprite: Structures/Wallmounts/barsign.rsi
state: empty
- type: BarSign
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Expand Up @@ -16,6 +16,7 @@
- !type:DoActsBehavior
acts: ["Destruction"]
- type: Sprite
drawdepth: AboveFovOverlay # TSF
sprite: Structures/Wallmounts/signs.rsi
snapCardinals: true
- type: StaticPrice
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Expand Up @@ -4,6 +4,7 @@
abstract: true
components:
- type: Sprite
drawdepth: AboveFovOverlay # TSF
sprite: Structures/Wallmounts/paintings.rsi

- type: entity
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Expand Up @@ -4,6 +4,7 @@
abstract: true
components:
- type: Sprite
drawdepth: AboveFovOverlay # TSF edit
sprite: Structures/Wallmounts/posters.rsi
- type: Damageable
damageContainer: StructuralInorganic
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Expand Up @@ -8,6 +8,7 @@
mode: SnapgridCenter
components:
- type: Sprite
drawdepth: AboveFovOverlay # TSF
sprite: Structures/Wallmounts/defib_cabinet.rsi
noRot: false
layers:
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Expand Up @@ -5,6 +5,7 @@
description: A small wall mounted cabinet designed to hold a fire extinguisher.
components:
- type: Sprite
drawdepth: AboveFovOverlay # TSF
sprite: Structures/Wallmounts/extinguisher_cabinet.rsi
layers:
- state: frame
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Expand Up @@ -25,6 +25,7 @@
sound:
collection: MetalGlassBreak
- type: Sprite
drawdepth: AboveFovOverlay # TSF
sprite: Structures/Wallmounts/fireaxe_cabinet.rsi
layers:
- state: cabinet
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Expand Up @@ -6,6 +6,7 @@
description: Finally, some decent reception around here...
components:
- type: Sprite
drawdepth: AboveFovOverlay # TSF
sprite: Structures/Machines/computers.rsi
layers:
- map: ["computerLayerBody"]
Expand Down Expand Up @@ -56,6 +57,7 @@
graph: WallmountTelescreen
node: TelescreenFrame
- type: Sprite
drawdepth: AboveFovOverlay # TSF
sprite: Structures/Machines/computers.rsi
layers:
- map: ["computerLayerBody"]
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Expand Up @@ -9,6 +9,7 @@
graph: WallmountTelevision
node: Television
- type: Sprite
drawdepth: AboveFovOverlay # TSF
sprite: Structures/Wallmounts/flatscreentv.rsi
layers:
- map: ["computerLayerBody"]
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Expand Up @@ -73,6 +73,7 @@
- type: Appearance
- type: WiresVisuals
- type: Sprite
drawdepth: AboveFovOverlay # TSF
sprite: Structures/Wallmounts/air_monitors.rsi
layers:
- state: alarmp
Expand Down Expand Up @@ -118,6 +119,7 @@
description: An air alarm. Doesn't look like it'll be alarming air any time soon.
components:
- type: Sprite
drawdepth: AboveFovOverlay # TSF
sprite: Structures/Wallmounts/air_monitors.rsi
layers:
- state: alarm_b1
Expand Down Expand Up @@ -160,6 +162,7 @@
description: An alien air alarm. Hopefully they didn't breathe poison.
components:
- type: Sprite
drawdepth: AboveFovOverlay # TSF
sprite: Structures/Wallmounts/air_monitors_xeno.rsi
layers:
- state: alarmp
Expand All @@ -175,4 +178,5 @@
description: An alien air alarm. Why are the wires pulsating?...
components:
- type: Sprite
drawdepth: AboveFovOverlay # TSF
sprite: Structures/Wallmounts/air_monitors_xeno.rsi
Original file line number Diff line number Diff line change
Expand Up @@ -68,6 +68,7 @@
boardName: wires-board-name-firealarm
layoutId: FireAlarm
- type: Sprite
drawdepth: AboveFovOverlay # TSF
sprite: Structures/Wallmounts/air_monitors.rsi
layers:
- state: fire0
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Expand Up @@ -38,7 +38,7 @@
key_slots: !type:Container
- type: Sprite
noRot: false
drawdepth: SmallObjects
drawdepth: AboveFovOverlay # TSF
sprite: Structures/Wallmounts/intercom.rsi
layers:
- state: base
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Expand Up @@ -10,7 +10,7 @@
timerOffset: 0,-4
rows: 2
- type: Sprite
drawdepth: WallMountedItems
drawdepth: AboveFovOverlay # TSF
sprite: Structures/Wallmounts/screen.rsi
state: screen
noRot: true
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Expand Up @@ -7,7 +7,7 @@
components:
- type: Sprite
sprite: Structures/Machines/station_map.rsi
drawdepth: WallMountedItems
drawdepth: AboveFovOverlay # TSF
layers:
- state: station_map_broken
- type: Destructible
Expand All @@ -34,6 +34,7 @@
- type: Appearance
- type: StationMap
- type: Sprite
drawdepth: AboveFovOverlay # TSF
sprite: Structures/Machines/station_map.rsi
layers:
- state: station_map0
Expand Down Expand Up @@ -105,6 +106,7 @@
- type: WallMount
arc: 360
- type: Sprite
drawdepth: AboveFovOverlay # TSF
sprite: Structures/Machines/station_map.rsi
layers:
- state: station_map_frame1
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Expand Up @@ -8,7 +8,7 @@
- type: WallMount
arc: 360
- type: Sprite
drawdepth: SmallObjects
drawdepth: AboveFovOverlay # TSF
sprite: Structures/Wallmounts/switch.rsi
state: on
- type: Appearance
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Expand Up @@ -21,7 +21,7 @@
tags:
- Structure
- type: Sprite
drawdepth: WallMountedItems
drawdepth: AboveFovOverlay

- type: entity
parent: BaseWallmount
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Expand Up @@ -32,6 +32,7 @@
- map: [ "enum.EdgeLayer.West" ]
state: rock_asteroid_west
- type: MiningScannerViewable
- type: FoVOverlay
- type: Damageable
damageContainer: StructuralInorganic
damageModifierSet: Rock
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