feat(ClientEntity): add configurable entity behavior and improve entity swapping #171
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Pull Request Checklist
devbranchdevand resolved any merge conflictsResource Relevance and Usage
Avoiding Breaking Changes
Documentation and Testing
Description
This PR allows users to have more control over entities by allowing them to freeze, ignore gunshots, and make them invincible
It also improves the logic for the entityType object by actually swapping it instead of deleting and creating it.
Testing Steps
Create a ped type entity and apply the following parameter
Check if Ped is frozen, invincible, and that he ignores shots
Create an object type entity and use Bridge.ClientEntity.ChangeModel to change the model and check if it changes for all clients, whether spawned or not
Additional Notes
Made sure to keep the original state of the bridge, so for example, in freeze it will be by default frozen, and in invincible by default false