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Releases: Teshynil/combatready

5.0.2

16 Jun 23:49

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[5.0.2] 2024-06-16

  • Fix bug: GSAP is loading way after ready hook

Takes care of #24

5.0.1

27 Aug 20:39

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  • Fix bug: default timer not advancing

Takes care of #23

5.0.0

26 Aug 17:49

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  • Refactoring of code
  • Updated compatibility to FoundryVTT v11
  • Adding sound settings as a separate menu

4.2.0

08 Aug 03:06

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  • Refactoring of code
  • Improving user detection & combatants update to avoid multiple animations launching when there are not needed
  • Prioritization of Selected Owned Character when there is multiple owners
  • Updated compatibility to FoundryVTT v10
  • It may throw warnings because is using both v10 & v9 module.json

4.1.1

05 Jul 01:15

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  • Added support for unlinked scenes auto-panning

    Feature suggested by Alpacacin0

4.1.0

23 Jun 01:36

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  • [BREAKING CHANGES] If anyone was working using the api, its now refactored.
  • Improved Readme
  • Expand in-code documentation
  • Improved code to allow better modularity
  • Added function to auto-pan to a token

4.0.0

15 Feb 08:01

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V9 Update

  • API changes [BREAKING]
  • Added function to disable timer for hidden npc's

3.2.1

19 Nov 08:12

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Workaround for GSAP

3.2.0

02 Nov 20:55

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  • Added option to automatic end the animations after N seconds

    Feature suggested by phanoko

3.1.0

01 Nov 02:07

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  • Some bug fixing
  • Added compatibility with Simple-Mobile
  • Some corrections in the native Themes and Timers
  • New Package Related: Combat Ready! Themes Pack in which i will be adding some themes and timers for the module