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13 changes: 13 additions & 0 deletions TedBeyondLegendaryTweaks/Config/XComAI.ini
Original file line number Diff line number Diff line change
Expand Up @@ -13,3 +13,16 @@
+EquivalentAbilities=( KeyName=StandardMelee, EquivalentAbilityName[0]=DevastatingPunchMP)

+EquivalentAbilities=( KeyName=DevastatingPunch, EquivalentAbilityName[0]=DevastatingPunchMP)

[LW_Overhaul.UIScreenListener_Shell]

+BehaviorRemovals="BioViperRedFirstActionSelector"

+NewBehaviors=(BehaviorName=BioViperRedFirstActionSelector, NodeType=Selector, \\
Child[0]=TryMeristViperBite, \\
Child[1]=TryBind, \\
Child[2]=TryMoveThenPoisonSpit, \\
Child[3]=TryMoveThenPoisonSpitSingle, \\
Child[4]=SelectMoveStandard, \\
Child[5]=TryShootOrReloadOrOverwatch, \\
Child[6]=HuntEnemyWithCover)
29 changes: 29 additions & 0 deletions TedBeyondLegendaryTweaks/Config/XComGameData_CharacterStats.ini
Original file line number Diff line number Diff line change
Expand Up @@ -60,6 +60,35 @@ CharacterBaseStats[eStat_Mobility]=20
[NajaM3_Diff_3 X2CharacterTemplate]
CharacterBaseStats[eStat_Mobility]=20

; =========================================
; More mobility for Bio Vipers so they can bite
; =========================================

[BioViperSilver X2CharacterTemplate]
CharacterBaseStats[eStat_Mobility]=18

[BioViperSilver_Diff_1 X2CharacterTemplate]
CharacterBaseStats[eStat_Mobility]=18

[BioViperSilver_Diff_2 X2CharacterTemplate]
CharacterBaseStats[eStat_Mobility]=18

[BioViperSilver_Diff_3 X2CharacterTemplate]
CharacterBaseStats[eStat_Mobility]=18

[BioViperGold X2CharacterTemplate]
CharacterBaseStats[eStat_Mobility]=20

[BioViperGold_Diff_1 X2CharacterTemplate]
CharacterBaseStats[eStat_Mobility]=20

[BioViperGold_Diff_2 X2CharacterTemplate]
CharacterBaseStats[eStat_Mobility]=20

[BioViperGold_Diff_3 X2CharacterTemplate]
CharacterBaseStats[eStat_Mobility]=20


[AdvTrooperM1 X2CharacterTemplate]
CharacterBaseStats[eStat_ArmorMitigation]=1

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Original file line number Diff line number Diff line change
Expand Up @@ -463,6 +463,36 @@ static event OnPostTemplatesCreated ()
}
}

// Bio Vipers get Vicious Bite

CharacterTemplateManager.FindDataTemplateAllDifficulties('BioViperSilver', DataTemplateAllDifficulties);

foreach DataTemplateAllDifficulties (DataTemplate)
{
CharTemplate = X2CharacterTemplate(DataTemplate);

if(CharTemplate != none)
{
CharTemplate.Abilities.AddItem('M31_ENEMY_CoilHunkerDamaged');
CharTemplate.Abilities.AddItem('LickYourWounds_LW');
CharTemplate.Abilities.AddItem('M31_ENEMY_ViperBite');
}
}

CharacterTemplateManager.FindDataTemplateAllDifficulties('BioViperGold', DataTemplateAllDifficulties);

foreach DataTemplateAllDifficulties (DataTemplate)
{
CharTemplate = X2CharacterTemplate(DataTemplate);

if(CharTemplate != none)
{
CharTemplate.Abilities.AddItem('M31_ENEMY_CoilHunkerDamaged');
CharTemplate.Abilities.AddItem('LickYourWounds_LW');
CharTemplate.Abilities.AddItem('M31_ENEMY_ViperBiteWithCrit');
}
}

// Grenadiers get Volatile Mix

CharacterTemplateManager.FindDataTemplateAllDifficulties('AdvGrenadierM1', DataTemplateAllDifficulties);
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