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10er Stelle des Missionsfortschritts wird nicht angezeigt#8

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PanikPitty wants to merge 58 commits intoStingerTopGun:mainfrom
jozef-b:main
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10er Stelle des Missionsfortschritts wird nicht angezeigt#8
PanikPitty wants to merge 58 commits intoStingerTopGun:mainfrom
jozef-b:main

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@PanikPitty
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Guten Morgen!
Ich habe mir mal die die V1.1.0.4 angeschaut und musste feststellen, dass der Missionsfortschritt nur mit .1-9% angezeigt wird und die 10er Stelle vor dem . fehlt.
Eventuell kann da jemand mal drüber schauen und entsprechend einen Fix auf die Beine stellen.
Ich würde mich auf alle Fälle sehr darüber freuen.

grafik

LG
PanikPitty

various improvements, see the modDesc.xml
adjust some details to match with reality
correct Hotkey from ALT + W to ALT + M
screenshots update
provide all possibilities on screenshots
correction for displaying contracted fruit and amount and also remaining time at once when no progress and progress bar mode
- small displaying adjustments (in same cases text was too long)
- when zero progress show contracted litters or remaining time (percentage mode / progress bar mode)
- row height adjustment + 15%
- row height adjustment + 18%
- row height adjustment + 18%
added translation support
update info
correction of translation for supply if any other language it will be translated as Transport mission within in game translation
update colors and translation
- optimization and code clean up
- correction of % display when decimal part below 0.1
- try to match green color of completed mission message, no luck :D
- back to default white color
code optimization
one error correction
ready for modhub
Now you can adjust how the values are diplayed:
ContractHUD.FieldDisplay = false -- false => Field, true => Field No.
ContractHUD.TransportDisplay = false -- false => Supply, true => Transporting
- added possibility to change field display from Field No. to Field (ContractHUD.lua line 32)
- added possibility to change display of transport missions (ContractHUD.lua line 34)
- change default display to: display with bars, without % number, with field work or fill type info
- added dinamic background with default width and height, so it will not shrink under this values
- matching colors of contract with status and ingame notification message colors
update with last changes
update also text info not only screenshot
- update background when display mode changed
- added display modes
- now you can choose from this display modes:
    0 - field mission - display field number and field work type and also crop type if available, if progress display bar (default)
      - transport mission - display mission type and crop type, if progress display bar instead of remaining time (default)
    1 - field mission - display field number and field work type and also crop type if available, if progress display bar
      - transport mission - display mission type and crop type, if progress display % number instead of required amount
    2 - field mission - display field number and field work type and also crop type if available, if progress display % number and bar
      - transport mission - display mission type and crop type, if progress display % number and bar instead of required amount
    3 - field mission - display field number and field work type and also crop type if available, if progress display % number and bar
      - transport mission - display crop type, display % number and also display destination
    4 = hide HUD
change in display mode 3
- change in display mode 3
- 3 - field mission - display field number and field work type and also crop type if available, if progress display % number and bar
    - transport mission - display crop type, if progress display % number instead of required amount also display destination
- formating number error fixed
info update
-- adding some notes about, user preferences change in ContractHUD.lua
- some minor adjustments
some minor adjustments
- corrected error when weather has two icons and overlay will not adjust
- added alert time, when remaining mission time is below this value color of contract will change
- when remaining mission time is below 1 minute color will also change
- horizontal marin of overlay is bit bigger
- display mode 5 is more talkative (default)
- now you can choose from this display modes:
    0 - field mission - display field number and field work type and also crop type if available, if progress display bar
      - transport mission - display mission type and crop type, if progress display bar instead of remaining time
    1 - field mission - display field number and field work type and also crop type if available, if progress display bar
      - transport mission - display mission type and crop type, if progress display % number instead of required amount
    2 - field mission - display field number and field work type and also crop type if available, if progress display % number and bar
      - transport mission - display mission type and crop type, if progress display % number and bar instead of required amount
    3 - field mission - display field number and field work type and also crop type if available, if progress display % number and bar
      - transport mission - display crop type, if progress display % number instead of required amount also display destination
    4 - field mission - display field number and field work type and also crop type if available, if progress display % number and bar
      - transport mission - display crop type, if progress display % number instead of required amount also display destination and remaining time
    5 - field mission - display field number and field work type and also crop type if available, if progress display % number and bar (default)
      - transport mission - display crop type, if progress display remaining amount instead of required amount also display destination and remaining time (default)
    6 = hide HUD
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3 participants