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Considering #1281, is there still a use case for this? |
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1281 looks to do what this does but better, however something I think that is missing from it is the ability to change the size text on the select screen |
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Closed due to the merging of #1281 |
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This commit allows objects that trigger off contexts to change a blind's target amount and correctly shows it on the Blind UI screen (assuming the object is in the player's possession at time of UI creation). It currently calls with three attributes:
context.blind = table- A reference to the Blind's config tablecontext.modify_blind_chips = true- Base context booleancontext.blind_multiplier = float- The multiplier value the blind uses to modify from the base ante amount (i.e.1.5for Big Blind)context.blind_chips = int- The chips value the blind holds that needs to be defeatedReturning
modify = numberin a calculate function's return table will set the blind's chips to the returned value.context.blind_chipsis updated accordingly for subsequent triggersAdditional Info: