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Tweaked Hangar (#2018)
2 parents b8f3839 + 2f21426 commit 7c9c641

2 files changed

Lines changed: 9 additions & 6 deletions

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Weapon Mods/Anomaly_Solaris_Hypernautics/Data/SOL_CubeBlocks.sbc

Lines changed: 7 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -985,7 +985,8 @@
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<DisplayName>[SOL] Sentry Hangar Bay</DisplayName>
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<Icon>Textures\GUI\Icons\Hangar.dds</Icon>
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<Description>
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2 Minute Sentry Reload
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2 Minute Sentry Duration
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1 Minute Sentry Reload
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1 km Deployment Distance
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[Fegyver Medium Sentry]
@@ -994,10 +995,12 @@
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[Agyu Heavy Sentry]
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8km Coilgun
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4 Shots
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[Orszem Sentinel]
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1.5km EMP Laser
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These drones can be given orders via the hangar's ActionFriend/ActionEnemy options. </Description>
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These drones can be given orders via the hangar's ActionFriend/ActionEnemy options.
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</Description>
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<!-- [Orszem Sentinel]
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1.5km EMP Laser -->
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<CubeSize>Large</CubeSize>
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<BlockTopology>TriangleMesh</BlockTopology>
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<Size x="5" y="2" z="2"/>

Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/HangarBaySentry.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -130,7 +130,7 @@ partial class Parts
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BarrelsPerShot = 1, // How many muzzles will fire a projectile per fire event.
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TrajectilesPerBarrel = 1, // Number of projectiles per muzzle per fire event.
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SkipBarrels = 0, // Number of muzzles to skip after each fire event.
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ReloadTime = 7200, // Measured in game ticks (6 = 100ms, 60 = 1 seconds, etc..).
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ReloadTime = 3600, // Measured in game ticks (6 = 100ms, 60 = 1 seconds, etc..).
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MagsToLoad = 1, // Number of physical magazines to consume on reload.
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DelayUntilFire = 120, // How long the weapon waits before shooting after being told to fire. Measured in game ticks (6 = 100ms, 60 = 1 seconds, etc..).
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HeatPerShot = 0, // Heat generated per shot.
@@ -201,7 +201,7 @@ partial class Parts
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AgyuSentry,
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HeavyArtillery,
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// Sentry Drone - Temp Depreciated
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// Depreciated Ammo - For Fleetcore
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//OrszemLauncher,
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//OrszemSentry,
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//PointDroneShot,

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