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unsupport Godot v3
… project resource directory(res://)
… to avoid build fails of template_release and template_debug.
…add a version label that uses GdClikableLabel to GdSsImportControl.
…ance - Resolve texture and cell information directly from SSAB binary, fixing the incorrect texture hash lookups. - Use map_id for CellMap and LookupByKey with name_hash for fast Cell retrieval. - Migrate from CanvasItem drawing API (NOTIFICATION_DRAW) to RenderingServer child RIDs to avoid redundant draw calls and retain unchanged part states. - Support Godot 4.6 rendering_server.h include path changes.
- Add is_valid() to GdSsabResource using FlatBuffers Verifier for robust structural validation. - Enforce validation during load_from_file and GdSsPlayerNode2D::setSsabResource to prevent processing invalid or empty data. - Migrate drawAnimation from high-level CanvasItem API to low-level RenderingServer for better performance. - Optimize cell lookups using LookupByKey and simplify the rendering loop by removing redundant checks. - Support Godot 4.6 rendering_server.h include path changes.
- Replaced simple add_texture_rect_region with a hybrid approach using add_triangle_array for Normal parts that utilize advanced features. - Added support for Vertex Deform (4-corner translation). - Added support for Part Color (4-corner RGBA blending). - Added support for UV animations (translation, rotation, scaling). - Implemented CanvasItemMaterial caching to support SpriteStudio Blend Modes (Mix, Add, Sub, Mul). - Corrected Y-coordinate and Z-rotation mapping to align SpriteStudio's Y-up orientation with Godot's Y-down coordinate system.
feature/set cordinate config
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