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ExampleHumProject contains various scenes for demo purposes:

- AnimationDemo

- AudioDemo
-- An audio source and listener are present in the scene.
   The volume the would become softer as the source gets further from the listener.
   The source can be moved behind the boxes to test the occlusion.

- BasicGameplay
-- Rough implementation of main mechanic in Operetta
   Controls:
    > Arrow keys to move; movement is relative to world
      (i.e. the Up key always moves "North" regardless of
       the camera or player)
    > Left click to teleport
      Teleport destination can be controlled with the editor
      camera - simply pan and rotate as if using the editor,
      and the teleportation telegraph will update accordingly

- Camera Demo
-- A scene containing two cameras on two models.
   The viewpoint of each camera can be seen by selecting the
   relevant Camera component and setting it as the main camera.

- Decal Sample Scene
-- Shows the Decal Projector's performance on multiple objects

- LightTest
-- Demos multiple lights on a few objects

- MS3_Level1_Part1
-- A test for the gameplay demo. Game models can be seen here.

- MS3_stresstestscene
-- A test for the gameplay demo. Game models can be seen here.
   More models and components were added in an attempt
   to stress the engine.

- NormalMapDemo
-- Contains a ball that has heavy normal mapping

- Particle
-- Scene that demos a simple particle system.

- PhysicsDemo

- ShadowTest
-- Scene that shows shadows being cast from several objects.

- uiTest
-- Demo of UI rendering.

- VariousShapes
-- Shows the rendering of various shapes

- VerticalSlice_Level_1
- VerticalSlice_Level_1_OPTIMIZED
- VerticalSlice_Level_1_Part_1
- VerticalSlice_Level_1_Part_2
-- Tests for the gameplay demo. Game models can be seen here.

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A custom 3D game engine with an editor

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