Sabriel-Koh/GAM200
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______________________________________________________________
CONTENTS
______________________________________________________________
1. Team Roster
2. Game Concept
3. Game Input
4. Game Credits
______________________________________________________________
TEAM ROSTER
______________________________________________________________
KIKAI was developed by Team H.U.M.
• UXGD | Constanze Tze Han LIM | Product Manager, Art Champion
@ constancetzehan.lim@digipen.edu
• IMGD | Chun Rou Sabriel KOH | Technical Lead
@ k.chunrousabriel@digipen.edu
• UXGD | Venus Hui Shi FOO | Design Lead, Production Champion
@ v.foo@digipen.edu
• IMGD | Yun Yi Tessa LOH | VFX Champion
@ tessa.loh@digipen.edu
• IMGD | Zailin NING | Graphics Champion
@ zailin.n@digipen.edu
• RTIS | David Patrick DUNROSS MENDOZA | Programmer
@ d.davidpatrick@digipen.edu
Former Members:
• IMGD | Heng Bin Aries KEE | Gameplay Champion
@ h.kee@digipen.edu
______________________________________________________________
GAME CONCEPT
______________________________________________________________
KIKAI is a 2D side-scrolling action hack-and-slash game. The player takes control of Tien, who lives in a dystopian cybernetic future where robots called Kikai have taken over parts of the world. On the outskirts of Shirakawa, one such overtaken metropolis, his estranged sister is kidnapped by their robot overlords. Despite their history, Tien decides to take it upon himself to breach the law and rescue his sister.
The game revolves around the following themes:
Aesthetic: Cyberpunk, Futuristic
Game Focuses: Combat, Story, Level Design
Narrative Themes: Technology vs Humanity, Familial Bonds
References:
Theme | Katana Zero, Cloudpunk, Promare
Level Design | Nier Automata, MapleStory
Combat | Genshin Impact, Boyfriend Dungeon
______________________________________________________________
GAME INPUT
______________________________________________________________
[IN-GAME]
• Movement Arrow Keys (Left, Right)
A, D (Left, Right respectively)
• Jump Spacebar
• Dodge Left Control
• Interact Arrow Key (Up)
W
• Light Attack Z
• Heavy Attack X
(when unlocked)
• Pause Escape
[IN MENUS]
• Change Selection Arrow Keys (Up, Down, Left, Right)
W, A, S, D
• Confirm Selection Spacebar
• Exit Menu Escape
[IN CUTSCENES]
• Progress Cutscene Spacebar
• Skip Cutscene Escape
{CHEAT MODE}
Press '0' at the top of the keyboard to activate this mode.
An icon of a skull should appear on the HUD on the top left corner.
• Load Scene (Numbers at the top of the keyboard)
- Tien's Workshop 1
- First Alleyway 2
- Second Alleyway 3
- Third Alleyway 4
- Yun's Room 5
- Main Menu 6
• Initiate Game Over 7
• God Mode 9
(An icon of a halo should appear on the HUD on the top left corner.)
______________________________________________________________
GAME CREDITS
______________________________________________________________
Created at DigiPen Institute of Technology.
PRESIDENT CLAUDE COMAIR
EXECUTIVES JASON CHU
SAMIR ABOU SAMRA
MICHELLE COMAIR
ANGELA KUGLER
ERIK MOHRMANN
BENJAMIN ELLINGER
MELVIN GONSALVEZ
:::
Special Thanks
to the lecturers of CSD/UXG2400:
- Elie Hosry
- Yong Liang Teh
- Michael Thompson
- Alwyn Lee
:::
With use of the following technologies:
• Adobe Photoshop
Copyright © 2021 Adobe. All rights reserved.
• Clip Studio Paint
© CELSYS, Inc.
• Unity
Copyright © 2021 Unity
• FMOD Sound System
FMOD Sound System © FireLight Technologies Pty Ltd (1998 - 2020)
• {fmt} fmtlib/fmt
Copyright (c) 2016 Gabi Melman.
{fmt} is made available under the MIT License.
-- NOTE: Third party dependency used by this software --
This software depends on the fmt lib (MIT License),
and users must comply to its license:
https://github.com/fmtlib/fmt/blob/master/LICENSE.rst
• Mono
Full license may be viewed here:
https://github.com/mono/mono/blob/main/LICENSE
• RTTR (Run Time Type Reflection)
Copyright (c) 2014, 2015 - 2016 Axel Menzel <info@rttr.org>
RTTR (Run Time Type Reflection) is made available under the MIT License.
• RapidJSON
Copyright (C) 2015 THL A29 Limited, a Tencent company, and Milo Yip. All rights reserved.
NOTE: If you have downloaded a copy of the RapidJSON source code from Tencent, please
note that RapidJSON source code is licensed under the MIT License, except for the
third-party components listed below which are subject to different license terms.
Your integration of RapidJSON into your own projects may require compliance with the
MIT License, as well as the other licenses applicable to the third-party components
included within RapidJSON. To avoid the problematic JSON license in your own projects,
it's sufficient to exclude the bin/jsonchecker/ directory, as it's the only code
under the JSON license.
Full license and agreements may be viewed here:
https://raw.githubusercontent.com/Tencent/rapidjson/master/license.txt
• GLM | OpenGL Mathematics
GLM is made available under the MIT / Happy Bunny License.
Full license may be viewed here:
https://github.com/g-truc/glm/blob/master/copying.txt
• GLAD
Copyright (c) 2013-2021 David Herberth
GLAD is made available under the MIT License.
Full license may be viewed here:
https://github.com/Dav1dde/glad/blob/master/LICENSE
• GLFW
Copyright (c) 2002-2006 Marcus Geelnard
Copyright (c) 2006-2019 Camilla Löwy
Full license may be viewed here:
https://github.com/glfw/glfw/blob/master/LICENSE.md
• IMGUI
Copyright (c) 2014-2021 Omar Cornut
IMGUI is made available under the MIT License.
Full license may be viewed here:
https://github.com/ocornut/imgui/blob/master/LICENSE.txt
• stb
Copyright (c) 2017 Sean Barrett
stb is made available under the MIT / Public Domain License.
Full license may be viewed here:
https://github.com/nothings/stb/blob/master/LICENSE
• ImGuizmo
Copyright (c) 2016 Cedric Guillemet
ImGuizmo is made available under the MIT License.
Full license may be viewed here:
https://github.com/CedricGuillemet/ImGuizmo/blob/master/LICENSE
• Acid
Font sourced from 1001 Fonts. (https://www.1001fonts.com/acid-font.html)
Made by user Baumbastisch.
Acid is made available under the Creative Commons License.
http://creativecommons.org/licenses/by-nc/3.0/deed.de
• Banana Slip Plus
Font sourced from Free Japanese Fonts. (https://www.freejapanesefont.com/banana-slip-plus-free-download/)
Copyright (C) 2019 ヤマナカデザインワークス / Yamanaka Design Works
■ Terms of use
1) The user is responsible for the results obtained by using this software.
2) It can be used to create general printed matter (books, posters, leaflets, etc.).
3) It can be used to create 3D products (seals, stickers, T-shirts, etc.).
4) The following products related to video and WEB can be used after being outlined or imaged. (TV, commercials, games, apps, websites, web services, ebooks, video works, LINE stamps)
5) It can be used for title design and logo mark creation. (* Trademark registration is not possible)
6) You can use it by processing or transforming the outline or image.
• freesound.org
Audio found on this website is made available under the Creative Commons License.
Full license may be viewed here:
https://creativecommons.org/licenses/by/3.0/legalcode
| AMB | Computer_Lab
| By amszala
| https://freesound.org/people/amszala/sounds/84947/
| SFX | Robot moves his arm
| By Audionauten
| https://freesound.org/people/Audionauten/sounds/448375/
| BGM | Dark cyberpunk orchestral music
| By Bertsz
| https://freesound.org/people/Bertsz/sounds/524309/
| SFX | Gun Charge Up
| By Bird_man
| https://freesound.org/people/Bird_man/sounds/316743/
| AMB | Future City ambience
| By bolkmar
| https://freesound.org/people/bolkmar/sounds/502896/
| SFX | swing the katana
| By busiuq
| https://freesound.org/people/busiuq/sounds/544508/
| AMB | Deep 07 working robotic machine
| By cabled_mess
| https://freesound.org/people/cabled_mess/sounds/338366/
| SFX | Metal hit
| By caquet
| https://freesound.org/people/caquet/sounds/432222/
| BGM | Cyberpunk Bass
| By Daniel-ms
| https://freesound.org/people/Daniel-ms/sounds/550332/
| SFX | ANGRY DOG BARK SNARL with Reverb
| By deleted_user_3424813
| https://freesound.org/people/deleted_user_3424813/sounds/260777/
| AMB | Cyberpunk Beat
| By Disquantic
| https://freesound.org/people/Disquantic/sounds/525290/
| SFX | Sword Hit Heavy
| By EminYILDIRIM
| https://freesound.org/people/EminYILDIRIM/sounds/536104/
| SFX | Running on the road
| By Fabrizio84
| https://freesound.org/people/Fabrizio84/sounds/460919/
| SFX | Dog Shih Tzu Growling 01
| By Glitchedtones
| https://freesound.org/people/Glitchedtones/sounds/372531/
| BGM | Abstract Spaces
| By humanfobia
| https://freesound.org/people/humanfobia/sounds/505431/
| SFX | fire shot
| By JavierZumer
| https://freesound.org/people/JavierZumer/sounds/257234/
| SFX | Electricity00
| By jeremysykes
| https://freesound.org/people/jeremysykes/sounds/341666/
| SFX | Sci Fi Interface
| By Jofae
| https://freesound.org/people/Jofae/sounds/367997/
| SFX | Metal Boom
| By Johnnyfarmer
| https://freesound.org/people/Johnnyfarmer/sounds/209772/
| SFX | Woosh - ShortAttack
| By jwsounddesign
| https://freesound.org/people/jwsounddesign/sounds/611472/
| SFX | metal shop hoist chains thick rattle and clack together
| By kyles
| https://freesound.org/people/kyles/sounds/453355/
| SFX | Seismic Slam
| By magnuswaker
| https://freesound.org/people/magnuswaker/sounds/531862/
| SFX | Metal_heavy_dropping into large bin_x4
| By markpSFX
| https://freesound.org/people/markpSFX/sounds/262193/
| SFX | Robot Rumbling
| By michalwa2003
| https://freesound.org/people/michalwa2003/sounds/346109/
| BGM | LEAD UP TO A FIGHT MUSIC LOOP
| By mrrap4food
| https://freesound.org/people/mrrap4food/sounds/493918/
| SFX | shield guard
| By nekoninja
| https://freesound.org/people/nekoninja/sounds/370203/
| SFX | Foley_Impact_Metal_Long_Mono
| By Nox_Sound
| https://freesound.org/people/Nox_Sound/sounds/569555/
| SFX | 6_Boton Presionado
| By Pocosebas
| https://freesound.org/people/Pocosebas/sounds/469399/
| SFX | Ringing ringtone
| By Rvgerxini
| https://freesound.org/people/Rvgerxini/sounds/508777/
| SFX | Magic spell shield on whoosh build up delay
| By ryusa
| https://freesound.org/people/ryusa/sounds/531093/
| SFX | lens zooming in and out
| By Snapper4298
| https://freesound.org/people/Snapper4298/sounds/178187/
| SFX | lens zooming in and out
| By Snapper4298
| https://freesound.org/people/Snapper4298/sounds/178187/
| BGM | Dark Post Apocalyptic Background 3
| By SolarPhasing
| https://freesound.org/people/SolarPhasing/sounds/490527/
| BGM | Dark Dramatic Atmospheric Soundscape
| By SoundFlakes
| https://freesound.org/people/SoundFlakes/sounds/488362/
| SFX | swipes and whooshes tshirt fast and short swings stereo ORTF 8040
| By Soundholder
| https://freesound.org/people/Soundholder/sounds/425856/
| SFX | Laser gun
| By soundslikewillem
| https://freesound.org/people/soundslikewillem/sounds/190707/
| SFX | Stove
| By TiesWijnen
| https://freesound.org/people/TiesWijnen/sounds/364904/
| SFX | Sci-Fi Computer Terminal
| By unfa
| https://freesound.org/people/unfa/sounds/543968/
:::
Custom SFX
• Footsteps (player, other entities)
• Tinkering noises during Workshop Cutscene
• Boss' Heavy Shield Attack