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______________________________________________________________

			  CONTENTS
______________________________________________________________

	1. Team Roster
	2. Game Concept
	3. Game Input
	4. Game Credits
______________________________________________________________

			 TEAM ROSTER
______________________________________________________________

	KIKAI was developed by Team H.U.M.

	• UXGD | Constanze Tze Han LIM 		| Product Manager, Art Champion	
		@ constancetzehan.lim@digipen.edu

	• IMGD | Chun Rou Sabriel KOH  		| Technical Lead
		@ k.chunrousabriel@digipen.edu

	• UXGD | Venus Hui Shi FOO     		| Design Lead, Production Champion
		@ v.foo@digipen.edu

	• IMGD | Yun Yi Tessa LOH 		| VFX Champion
		@ tessa.loh@digipen.edu

	• IMGD | Zailin NING 			| Graphics Champion
		@ zailin.n@digipen.edu

	• RTIS | David Patrick DUNROSS MENDOZA	| Programmer
		@ d.davidpatrick@digipen.edu

	Former Members:

	• IMGD | Heng Bin Aries KEE 		| Gameplay Champion
		@ h.kee@digipen.edu

______________________________________________________________

			GAME CONCEPT
______________________________________________________________

KIKAI is a 2D side-scrolling action hack-and-slash game. The player takes control of Tien, who lives in a dystopian cybernetic future where robots called Kikai have taken over parts of the world. On the outskirts of Shirakawa, one such overtaken metropolis, his estranged sister is kidnapped by their robot overlords. Despite their history, Tien decides to take it upon himself to breach the law and rescue his sister.

The game revolves around the following themes:

	Aesthetic: Cyberpunk, Futuristic
	Game Focuses: Combat, Story, Level Design
	Narrative Themes: Technology vs Humanity, Familial Bonds
	References: 
		Theme  		| Katana Zero, Cloudpunk, Promare
		Level Design 	| Nier Automata, MapleStory 
		Combat 		| Genshin Impact, Boyfriend Dungeon

______________________________________________________________

			 GAME INPUT
______________________________________________________________

	[IN-GAME]

	• Movement 		Arrow Keys (Left, Right)
				A, D (Left, Right respectively)
	• Jump			Spacebar
	• Dodge			Left Control
	• Interact		Arrow Key (Up)
				W
	• Light Attack		Z
	• Heavy Attack		X
		(when unlocked)

	• Pause			Escape

	[IN MENUS]
		
	• Change Selection 	Arrow Keys (Up, Down, Left, Right)
				W, A, S, D
	• Confirm Selection	Spacebar
	• Exit Menu		Escape

	[IN CUTSCENES]
	
	• Progress Cutscene 	Spacebar
	• Skip Cutscene		Escape

	{CHEAT MODE}
	Press '0' at the top of the keyboard to activate this mode.
	An icon of a skull should appear on the HUD on the top left corner.

	• Load Scene		(Numbers at the top of the keyboard)
	- Tien's Workshop	1
	- First Alleyway	2
	- Second Alleyway	3
	- Third Alleyway	4
	- Yun's Room		5
	- Main Menu		6

	• Initiate Game Over	7
	• God Mode		9
	(An icon of a halo should appear on the HUD on the top left corner.)

______________________________________________________________

			 GAME CREDITS
______________________________________________________________

	Created at DigiPen Institute of Technology.

	PRESIDENT	CLAUDE COMAIR
	EXECUTIVES	JASON CHU
			SAMIR ABOU SAMRA
			MICHELLE COMAIR
			ANGELA KUGLER
			ERIK MOHRMANN
			BENJAMIN ELLINGER
			MELVIN GONSALVEZ

:::

	Special Thanks 
	to the lecturers of CSD/UXG2400:
	- Elie Hosry
	- Yong Liang Teh
	- Michael Thompson
	- Alwyn Lee

:::

	With use of the following technologies:

	• Adobe Photoshop	
		Copyright © 2021 Adobe. All rights reserved.

	• Clip Studio Paint	
		© CELSYS, Inc.
	• Unity			
		Copyright © 2021 Unity

	• FMOD Sound System	
		FMOD Sound System © FireLight Technologies Pty Ltd (1998 - 2020)
	
	• {fmt}	fmtlib/fmt
		Copyright (c) 2016 Gabi Melman.
		{fmt} is made available under the MIT License.

		-- NOTE: Third party dependency used by this software --
		This software depends on the fmt lib (MIT License),
		and users must comply to its license: 
		https://github.com/fmtlib/fmt/blob/master/LICENSE.rst

	• Mono
		Full license may be viewed here:
		https://github.com/mono/mono/blob/main/LICENSE

	• RTTR (Run Time Type Reflection)
		Copyright (c) 2014, 2015 - 2016 Axel Menzel <info@rttr.org>
		RTTR (Run Time Type Reflection) is made available under the MIT License.

	• RapidJSON
		Copyright (C) 2015 THL A29 Limited, a Tencent company, and Milo Yip.  All rights reserved.
		
		NOTE: If you have downloaded a copy of the RapidJSON source code from Tencent, please 
		note that RapidJSON source code is licensed under the MIT License, except for the 
		third-party components listed below which are subject to different license terms.  
		Your integration of RapidJSON into your own projects may require compliance with the 
		MIT License, as well as the other licenses applicable to the third-party components 
		included within RapidJSON. To avoid the problematic JSON license in your own projects, 
		it's sufficient to exclude the bin/jsonchecker/ directory, as it's the only code 
		under the JSON license.

		Full license and agreements may be viewed here:
		https://raw.githubusercontent.com/Tencent/rapidjson/master/license.txt

	• GLM | OpenGL Mathematics
		GLM is made available under the MIT / Happy Bunny License.
		
		Full license may be viewed here:
		https://github.com/g-truc/glm/blob/master/copying.txt

	• GLAD 
		Copyright (c) 2013-2021 David Herberth
		GLAD is made available under the MIT License.

		Full license may be viewed here:
		https://github.com/Dav1dde/glad/blob/master/LICENSE

	• GLFW
		Copyright (c) 2002-2006 Marcus Geelnard
		Copyright (c) 2006-2019 Camilla Löwy
	
		Full license may be viewed here:
		https://github.com/glfw/glfw/blob/master/LICENSE.md

	• IMGUI
		Copyright (c) 2014-2021 Omar Cornut
		IMGUI is made available under the MIT License.

		Full license may be viewed here:
		https://github.com/ocornut/imgui/blob/master/LICENSE.txt

	• stb
		Copyright (c) 2017 Sean Barrett
		stb is made available under the MIT / Public Domain License.

		Full license may be viewed here:
		https://github.com/nothings/stb/blob/master/LICENSE

	• ImGuizmo
		Copyright (c) 2016 Cedric Guillemet
		ImGuizmo is made available under the MIT License.

		Full license may be viewed here:
		https://github.com/CedricGuillemet/ImGuizmo/blob/master/LICENSE

	• Acid
		Font sourced from 1001 Fonts. (https://www.1001fonts.com/acid-font.html)
		Made by user Baumbastisch.
		Acid is made available under the Creative Commons License.
		http://creativecommons.org/licenses/by-nc/3.0/deed.de

	• Banana Slip Plus
		Font sourced from Free Japanese Fonts. (https://www.freejapanesefont.com/banana-slip-plus-free-download/)
		Copyright (C) 2019 ヤマナカデザインワークス / Yamanaka Design Works

		■ Terms of use
		1) The user is responsible for the results obtained by using this software.
		2) It can be used to create general printed matter (books, posters, leaflets, etc.).
		3) It can be used to create 3D products (seals, stickers, T-shirts, etc.).
		4) The following products related to video and WEB can be used after being outlined or imaged. (TV, commercials, games, apps, websites, web services, ebooks, video works, LINE stamps)
		5) It can be used for title design and logo mark creation. (* Trademark registration is not possible)
		6) You can use it by processing or transforming the outline or image.
	
	• freesound.org
		Audio found on this website is made available under the Creative Commons License.
		Full license may be viewed here:
		https://creativecommons.org/licenses/by/3.0/legalcode

		 | AMB | Computer_Lab
		 | By amszala
		 | https://freesound.org/people/amszala/sounds/84947/

		 | SFX | Robot moves his arm
		 | By Audionauten
		 | https://freesound.org/people/Audionauten/sounds/448375/

		 | BGM | Dark cyberpunk orchestral music
		 | By Bertsz
		 | https://freesound.org/people/Bertsz/sounds/524309/

		 | SFX | Gun Charge Up
		 | By Bird_man
		 | https://freesound.org/people/Bird_man/sounds/316743/

		 | AMB | Future City ambience
		 | By bolkmar
		 | https://freesound.org/people/bolkmar/sounds/502896/

		 | SFX | swing the katana
		 | By busiuq
		 | https://freesound.org/people/busiuq/sounds/544508/

		 | AMB | Deep 07 working robotic machine
		 | By cabled_mess
		 | https://freesound.org/people/cabled_mess/sounds/338366/

		 | SFX | Metal hit
		 | By caquet
		 | https://freesound.org/people/caquet/sounds/432222/

		 | BGM | Cyberpunk Bass
		 | By Daniel-ms
		 | https://freesound.org/people/Daniel-ms/sounds/550332/

		 | SFX | ANGRY DOG BARK SNARL with Reverb
		 | By deleted_user_3424813
		 | https://freesound.org/people/deleted_user_3424813/sounds/260777/

		 | AMB | Cyberpunk Beat
		 | By Disquantic
		 | https://freesound.org/people/Disquantic/sounds/525290/

		 | SFX | Sword Hit Heavy
		 | By EminYILDIRIM
		 | https://freesound.org/people/EminYILDIRIM/sounds/536104/

		 | SFX | Running on the road
		 | By Fabrizio84
		 | https://freesound.org/people/Fabrizio84/sounds/460919/

		 | SFX | Dog Shih Tzu Growling 01
		 | By Glitchedtones
		 | https://freesound.org/people/Glitchedtones/sounds/372531/

		 | BGM | Abstract Spaces
		 | By humanfobia
		 | https://freesound.org/people/humanfobia/sounds/505431/

		 | SFX | fire shot
		 | By JavierZumer
		 | https://freesound.org/people/JavierZumer/sounds/257234/

		 | SFX | Electricity00
		 | By jeremysykes
		 | https://freesound.org/people/jeremysykes/sounds/341666/

		 | SFX | Sci Fi Interface
		 | By Jofae
		 | https://freesound.org/people/Jofae/sounds/367997/

		 | SFX | Metal Boom
		 | By Johnnyfarmer
		 | https://freesound.org/people/Johnnyfarmer/sounds/209772/

		 | SFX | Woosh - ShortAttack
		 | By jwsounddesign
		 | https://freesound.org/people/jwsounddesign/sounds/611472/

		 | SFX | metal shop hoist chains thick rattle and clack together
		 | By kyles
		 | https://freesound.org/people/kyles/sounds/453355/

		 | SFX | Seismic Slam
		 | By magnuswaker
		 | https://freesound.org/people/magnuswaker/sounds/531862/

		 | SFX | Metal_heavy_dropping into large bin_x4
		 | By markpSFX
		 | https://freesound.org/people/markpSFX/sounds/262193/

		 | SFX | Robot Rumbling
		 | By michalwa2003
		 | https://freesound.org/people/michalwa2003/sounds/346109/

		 | BGM | LEAD UP TO A FIGHT MUSIC LOOP
		 | By mrrap4food
		 | https://freesound.org/people/mrrap4food/sounds/493918/

		 | SFX | shield guard
		 | By nekoninja
		 | https://freesound.org/people/nekoninja/sounds/370203/

		 | SFX | Foley_Impact_Metal_Long_Mono
		 | By Nox_Sound
		 | https://freesound.org/people/Nox_Sound/sounds/569555/

		 | SFX | 6_Boton Presionado
		 | By Pocosebas
		 | https://freesound.org/people/Pocosebas/sounds/469399/

		 | SFX | Ringing ringtone
		 | By Rvgerxini
		 | https://freesound.org/people/Rvgerxini/sounds/508777/

		 | SFX | Magic spell shield on whoosh build up delay
		 | By ryusa
		 | https://freesound.org/people/ryusa/sounds/531093/

		 | SFX | lens zooming in and out
		 | By Snapper4298
		 | https://freesound.org/people/Snapper4298/sounds/178187/

		 | SFX | lens zooming in and out
		 | By Snapper4298
		 | https://freesound.org/people/Snapper4298/sounds/178187/

		 | BGM | Dark Post Apocalyptic Background 3
		 | By SolarPhasing
		 | https://freesound.org/people/SolarPhasing/sounds/490527/

		 | BGM | Dark Dramatic Atmospheric Soundscape
		 | By SoundFlakes
		 | https://freesound.org/people/SoundFlakes/sounds/488362/

		 | SFX | swipes and whooshes tshirt fast and short swings stereo ORTF 8040
		 | By Soundholder
		 | https://freesound.org/people/Soundholder/sounds/425856/

		 | SFX | Laser gun
		 | By soundslikewillem
		 | https://freesound.org/people/soundslikewillem/sounds/190707/

		 | SFX | Stove
		 | By TiesWijnen
		 | https://freesound.org/people/TiesWijnen/sounds/364904/

		 | SFX | Sci-Fi Computer Terminal
		 | By unfa
		 | https://freesound.org/people/unfa/sounds/543968/


:::

	Custom SFX

	• Footsteps (player, other entities)
	• Tinkering noises during Workshop Cutscene
	• Boss' Heavy Shield Attack

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A custom 2D game engine built for KIKAI, a 2D action-platformer

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