A tool for editing save files of the vanilla Lobotomy Corporation game.
- Edit save files without launching the game
- Command-line interface
- Windows (currently)
Due to the current build system, only Windows is supported for now. Support for other platforms is planned.
- Download the binary release from the Releases page.
- Extract the archive and add the
lobcsm/bindirectory to yourPATH.
To deserialize a save file into JSON:
lobcss decode savefile.dat -f -sor use >:
lobcss encode savefile.dat -f > savefile.jsonTo serialize a JSON into save file:
lobcss encode savefile.json- More features are under development.
Clone the repository:
git clone https://github.com/SOgz12Z3Ce/LobCorpSaveManager.git
cd LobCorpSaveManager-
Install a Mono version capable of building and running .NET Framework 3.5 programs. One available option is Mono 2.8.1 from the official archive: https://download.mono-project.com/archive/2.8.1/windows-installer/3/mono-2.8.1-gtksharp-2.12.10-win32-3.exe
-
Add Mono’s
bindirectory to yourPATH. For example (Mono 2.8.1):
C:\Program Files (x86)\Mono-2.8.1\bin
- Run
scripts/build.ps1:
./scripts/build.ps1This project is licensed under the MIT License.
It redistributes third-party components:
- Mono runtime, licensed under the MIT License and the GNU LGPL
- Newtonsoft.Json, licensed under the MIT License
These components are not part of this project.
The source code of Mono is available at: https://github.com/mono/mono