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+1 I made the same I'm also working on improving the |
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What about |
Room extents are only used by |
@ChronoQuote Should I remove the same changes as in #210 and change target branch to yours? |
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I think you forgot to put the function after checkpoint rooms placement
Line 7477 in 3b5a480
No, there is a difference between the rooms that are hard-coded to be ignored by So I agree with Jabka that the room extents should be calculated for the checkpoint rooms. I think you can just move the
Sure, if you want to do that I would merge it. But maybe that would cause #210 to include too many changes... perhaps it would be better if we moved my two |
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I agree. I realised checkpoints problem right after sending comment, so I decided to delete it immediately (but too late I guess XD)
I will try to cherry-pick your commits to this branch then |
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buh, It's been a while since last update, and honestly I entirely forget what the topic was. I've added extra |
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Necroposting yet again to add the important note that the room extents MUST be calculated on loading as well, as they're used by NPCs to determine what room they are in, which in turn determines whether they should be affected by gravity. |
Fixed some issues and false-negatives in PreventRoomOverlap function: