This repository was archived by the owner on Apr 25, 2025. It is now read-only.
Releases: RandomGuyJCI/Pacemaker
Releases · RandomGuyJCI/Pacemaker
Pacemaker 1.3.4
Note: As of this current version, I'm now a programmer for Rhythm Doctor. All of my Pacemaker patches are now implemented in the base game for the next update of RD. As such, this will be the final update for Pacemaker and this repo will be archived once the update arrives.
Changelog
- Fixed dialog portraits not working for custom characters.
Pacemaker 1.3.3
Changelog
- Fixed some decos not properly working when pivot events are used while they're hidden.
Pacemaker 1.3.2
Changelog
- Fixed Smarter Level Event Culling hiding events past row 5.
- Slightly optimized Custom Animations even further. Further optimizations to come!
Pacemaker 1.3.1
Changelog
- Fixed an issue where hold beat events were culled too early.
Pacemaker 1.3.0
Changelog
- Added two new editor patches, OptimizeTimelineResizing and SmarterLevelEventCulling!
- Resizing the timeline no longer freezes the editor on heavy levels.
- Level event culling has been further optimized to work on all editor tabs, leading to an almost doubled frame rate on a busy decos timeline!
Pacemaker 1.2.0
Changelog:
- Optimized Editor Fullscreen performance! Running levels in the editor on fullscreen will now have near-CLS level performance, with fps improvements up to 5x on heavier levels.
- Known issue: The screenshot button no longer functions when on fullscreen, so it's been permanently hidden on fullscreen view.
Pacemaker 1.1.1
Changelog
- Hotfix for BloomMemoryLeakFix not properly working
Pacemaker 1.1.0
Changelog
- Added a fix for a memory leak caused by the bloom vfx. Levels that extensively use bloom should no longer crash after running for a long period of time!
Pacemaker 1.0.0
Initial Release!
- Currently the only optimization added is for CustomAnimation. More patches to come :)