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This repository was archived by the owner on Apr 25, 2025. It is now read-only.

Releases: RandomGuyJCI/Pacemaker

Pacemaker 1.3.4

06 Oct 04:32

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Note: As of this current version, I'm now a programmer for Rhythm Doctor. All of my Pacemaker patches are now implemented in the base game for the next update of RD. As such, this will be the final update for Pacemaker and this repo will be archived once the update arrives.

Changelog

  • Fixed dialog portraits not working for custom characters.

Pacemaker 1.3.3

20 Sep 14:26

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Changelog

  • Fixed some decos not properly working when pivot events are used while they're hidden.

Pacemaker 1.3.2

12 Sep 04:30

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Changelog

  • Fixed Smarter Level Event Culling hiding events past row 5.
  • Slightly optimized Custom Animations even further. Further optimizations to come!

Pacemaker 1.3.1

05 Sep 17:34

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Changelog

  • Fixed an issue where hold beat events were culled too early.

Pacemaker 1.3.0

05 Sep 04:41

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Changelog

  • Added two new editor patches, OptimizeTimelineResizing and SmarterLevelEventCulling!
    • Resizing the timeline no longer freezes the editor on heavy levels.
    • Level event culling has been further optimized to work on all editor tabs, leading to an almost doubled frame rate on a busy decos timeline!

Pacemaker 1.2.0

04 Sep 09:01

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Changelog:

  • Optimized Editor Fullscreen performance! Running levels in the editor on fullscreen will now have near-CLS level performance, with fps improvements up to 5x on heavier levels.
  • Known issue: The screenshot button no longer functions when on fullscreen, so it's been permanently hidden on fullscreen view.

Pacemaker 1.1.1

02 Sep 18:50

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Changelog

  • Hotfix for BloomMemoryLeakFix not properly working

Pacemaker 1.1.0

02 Sep 17:15

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Changelog

  • Added a fix for a memory leak caused by the bloom vfx. Levels that extensively use bloom should no longer crash after running for a long period of time!

Pacemaker 1.0.0

02 Sep 02:02
62a36db

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Initial Release!

  • Currently the only optimization added is for CustomAnimation. More patches to come :)