A collection of classic arcade games copies made in C with Raylib
My goal with this project is to learn Raylib by creating functional and fun game clones. It's a way to improve my C programming skills while building something enjoyable to play.
- PvP and PvE modes
- AI opponent with 6 difficulty levels
- Dynamic ball physics
- Sound effects
- Full control remapping
- Configurable victory points
- 5 levels with increasing difficulty
- Lives system
- Customizable brick layouts
- Sound effects
- Extensive settings (paddle width, ball size, lives, difficulty)
- Level progression
- Snake
- Space Invaders
- Tetris
- Flipper
- Doodle Jump
- Minesweeper
- Pac-Man