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Win32WPF

For my Mercy engine, I plan on using WPF as the interface for the editor and other tools associated with the project. With my engine being written in C++ while WPF is written in C#/XML, I want to practice calling my code from across this language barrier as well as creating a view that I can render too. This project was thus created so I can experiment with this in a clean environment without having to worry about any complications that would come with the code I have already started.

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Exploring opening a Win32 window and using OpenGL inside of WPF (testing for use in my Mercy engine)

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