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Slight Flex Handling Update#442

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hisprofile wants to merge 4 commits intoREDxEYE:masterfrom
hisprofile:master
Draft

Slight Flex Handling Update#442
hisprofile wants to merge 4 commits intoREDxEYE:masterfrom
hisprofile:master

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@hisprofile
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This slightly changes how flexes are handled.

  • Wrinkle maps are now supported and generated
  • Stereo flex balance data is now correctly used
  • "Partner Flexes" are now always generated, not just when creating drivers (this does not disrupt driver creation, which I want to take a look at later)
  • Added an importer option to debug the stereo balance mask. When enabled, "blendright" and "blendleft" vertex groups are made showing where stereo flexes blend, and the balance mask is not incorporated into final shape key value. This also affects wrinkle maps.

- add support for wrinkle maps
- add support for "side" uint8 variable for stereo flex balances
- create "partner flexes" all the time, not just when making drivers
@hisprofile
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I should have made this a draft, sorry about that. There's still more I want to do before it would get merged.

@hisprofile hisprofile marked this pull request as draft February 19, 2026 23:41
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