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# 神器の名前 (TextComponentString)
data modify storage asset:artifact Name set value '{"text":"ソーマ","color":"aqua"}'
# 神器の説明文 (TextComponentString[])
data modify storage asset:artifact Lore set value ['{"text":"HPを6、MPを30回復する"}']
data modify storage asset:artifact Lore set value ['{"text":"体力を6、MPを30回復する"}']
# 消費アイテム ({Item: TextComponent, Count: int, Extra?: TextComponent}) (オプション)
# data modify storage asset:artifact ConsumeItem.Item set value
# data modify storage asset:artifact ConsumeItem.Count set value
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# 神器の名前 (TextComponentString)
data modify storage asset:artifact Name set value '{"text":"ハイソーマ","color":"aqua"}'
# 神器の説明文 (TextComponentString[])
data modify storage asset:artifact Lore set value ['{"text":"HPを15、MPを75回復する"}']
data modify storage asset:artifact Lore set value ['{"text":"体力を15、MPを75回復する"}']
# 消費アイテム ({Item: TextComponent, Count: int, Extra?: TextComponent}) (オプション)
# data modify storage asset:artifact ConsumeItem.Item set value
# data modify storage asset:artifact ConsumeItem.Count set value
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Expand Up @@ -15,7 +15,7 @@
# 神器の名前 (TextComponentString)
data modify storage asset:artifact Name set value '{"text":"アウレソーマ","color":"aqua"}'
# 神器の説明文 (TextComponentString[])
data modify storage asset:artifact Lore set value ['{"text":"HPを18%、MPを32%回復する"}']
data modify storage asset:artifact Lore set value ['{"text":"体力を18%、MPを32%回復する"}']
# 消費アイテム ({Item: TextComponent, Count: int, Extra?: TextComponent}) (オプション)
# data modify storage asset:artifact ConsumeItem.Item set value
# data modify storage asset:artifact ConsumeItem.Count set value
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Expand Up @@ -15,7 +15,7 @@
# 神器の名前 (TextComponentString)
data modify storage asset:artifact Name set value '{"text":"ミスティカソーマ","color":"aqua"}'
# 神器の説明文 (TextComponentString[])
data modify storage asset:artifact Lore set value ['{"text":"HPを40%、MPを55%回復する"}']
data modify storage asset:artifact Lore set value ['{"text":"体力を40%、MPを55%回復する"}']
# 消費アイテム ({Item: TextComponent, Count: int, Extra?: TextComponent}) (オプション)
# data modify storage asset:artifact ConsumeItem.Item set value
# data modify storage asset:artifact ConsumeItem.Count set value
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# 神器の名前 (TextComponentString)
data modify storage asset:artifact Name set value '{"text":"ネクター","color":"red"}'
# 神器の説明文 (TextComponentString[])
data modify storage asset:artifact Lore set value ['{"text":"HPを8回復する"}']
data modify storage asset:artifact Lore set value ['{"text":"体力を8回復する"}']
# 消費アイテム ({Item: TextComponent, Count: int, Extra?: TextComponent}) (オプション)
# data modify storage asset:artifact ConsumeItem.Item set value
# data modify storage asset:artifact ConsumeItem.Count set value
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Expand Up @@ -15,7 +15,7 @@
# 神器の名前 (TextComponentString)
data modify storage asset:artifact Name set value '{"text":"ハイネクター","color":"red"}'
# 神器の説明文 (TextComponentString[])
data modify storage asset:artifact Lore set value ['{"text":"HPを20回復する"}']
data modify storage asset:artifact Lore set value ['{"text":"体力を20回復する"}']
# 消費アイテム ({Item: TextComponent, Count: int, Extra?: TextComponent}) (オプション)
# data modify storage asset:artifact ConsumeItem.Item set value
# data modify storage asset:artifact ConsumeItem.Count set value
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Expand Up @@ -15,7 +15,7 @@
# 神器の名前 (TextComponentString)
data modify storage asset:artifact Name set value '{"text":"アウレネクター","color":"red"}'
# 神器の説明文 (TextComponentString[])
data modify storage asset:artifact Lore set value ['{"text":"HPを23%回復する"}']
data modify storage asset:artifact Lore set value ['{"text":"体力を23%回復する"}']
# 消費アイテム ({Item: TextComponent, Count: int, Extra?: TextComponent}) (オプション)
# data modify storage asset:artifact ConsumeItem.Item set value
# data modify storage asset:artifact ConsumeItem.Count set value
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Expand Up @@ -15,7 +15,7 @@
# 神器の名前 (TextComponentString)
data modify storage asset:artifact Name set value '{"text":"ミスティカネクター","color":"red"}'
# 神器の説明文 (TextComponentString[])
data modify storage asset:artifact Lore set value ['{"text":"HPを50%回復する"}']
data modify storage asset:artifact Lore set value ['{"text":"体力を50%回復する"}']
# 消費アイテム ({Item: TextComponent, Count: int, Extra?: TextComponent}) (オプション)
# data modify storage asset:artifact ConsumeItem.Item set value
# data modify storage asset:artifact ConsumeItem.Count set value
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# 神器の名前 (TextComponentString)
data modify storage asset:artifact Name set value '[{"text":"増えたクッキー","color":"gold"}]'
# 神器の説明文 (TextComponentString[])
data modify storage asset:artifact Lore set value ['{"text":"失ったHPの5%分回復する","color":"white"}','{"text":"ちょっと不思議なだけのクッキー","color":"gray"}']
data modify storage asset:artifact Lore set value ['{"text":"失った体力の5%分回復する","color":"white"}','{"text":"ちょっと不思議なだけのクッキー","color":"gray"}']
# 消費アイテム ({Item: TextComponent, Count: int, Extra?: TextComponent}) (オプション)
# data modify storage asset:artifact ConsumeItem.Item set value
# data modify storage asset:artifact ConsumeItem.Count set value
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# 神器の名前 (TextComponentString)
data modify storage asset:artifact Name set value '[{"text":"人","color":"yellow"},{"text":"が","color":"white"},{"text":"人","color":"dark_red"},{"text":"であるために","color":"white"}]'
# 神器の説明文 (TextComponentString[])
data modify storage asset:artifact Lore set value ['[{"text":"全てのプレイヤーについて","color":"white"},{"text":"失ったHPの40%を回復","color":"light_purple"},{"text":"し、","color":"white"}]','[{"text":"全てのプレイヤーの","color":"white"},{"text":"MPを100回復","color":"dark_purple"},{"text":"する。","color":"white"}]','{"text":"さらに、全てのプレイヤーの","color":"white"}','[{"text":"周囲の敵全てに","color":"white"},{"text":"ダメージ","color":"red"},{"text":"を与える。","color":"white"}]']
data modify storage asset:artifact Lore set value ['[{"text":"全てのプレイヤーについて","color":"white"},{"text":"失った体力の40%を回復","color":"light_purple"},{"text":"し、","color":"white"}]','[{"text":"全てのプレイヤーの","color":"white"},{"text":"MPを100回復","color":"dark_purple"},{"text":"する。","color":"white"}]','{"text":"さらに、全てのプレイヤーの","color":"white"}','[{"text":"周囲の敵全てに","color":"white"},{"text":"ダメージ","color":"red"},{"text":"を与える。","color":"white"}]']
# 消費アイテム ({Item: TextComponent, Count: int, Extra?: TextComponent}) (オプション)
# data modify storage asset:artifact ConsumeItem.Item set value
# data modify storage asset:artifact ConsumeItem.Count set value
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# 神器の名前 (TextComponentString)
data modify storage asset:artifact Name set value '{"text":"Heartbleed","color":"dark_red"}'
# 神器の説明文 (TextComponentString[])
data modify storage asset:artifact Lore set value ['{"text":"前方半径5m以内の敵の内部を魔力で","color":"white"}','{"text":"切断しダメージと出血を与える。","color":"white"}','{"text":"出血の効果時間は自分の現在HPが少ないほど長くなる。(最大5秒)","color":"white"}','{"text":"出血は敵に0.3秒ごとに45ダメージを与える。","color":"white"}','[{"text":"Message: ","color":"red"},{"text":"0x18 0x0302 0x0003 0x01 0x4000","color":"red","italic":true}]']
data modify storage asset:artifact Lore set value ['{"text":"前方半径5m以内の敵の内部を魔力で","color":"white"}','{"text":"切断しダメージと出血を与える。","color":"white"}','{"text":"出血の効果時間は自分の現在体力が少ないほど長くなる。(最大5秒)","color":"white"}','{"text":"出血は敵に0.3秒ごとに45ダメージを与える。","color":"white"}','[{"text":"Message: ","color":"red"},{"text":"0x18 0x0302 0x0003 0x01 0x4000","color":"red","italic":true}]']
# 消費アイテム ({Item: TextComponent, Count: int, Extra?: TextComponent}) (オプション)
# data modify storage asset:artifact ConsumeItem.Item set value '{"translate":"item.minecraft.stick"}'
# data modify storage asset:artifact ConsumeItem.Count set value 1
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Expand Up @@ -27,7 +27,7 @@
# 効果が重複可能か否か (boolean) (オプション)
# data modify storage asset:artifact EnableDuplication set value
# 神器の発動条件 (TextComponentString) (オプション)
data modify storage asset:artifact Condition set value '{"text":"HPが60%以下"}'
data modify storage asset:artifact Condition set value '{"text":"体力が60%以下"}'
# 攻撃に関する情報 -Damage量 (literal[]/literal) Wikiを参照 (オプション)
# data modify storage asset:artifact AttackInfo.Damage set value [0,0]
# 攻撃に関する情報 -攻撃タイプ (string[]) Wikiを参照 (オプション)
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# 神器の名前 (TextComponentString)
data modify storage asset:artifact Name set value '{"text":"ルフトブリュッケ","color":"white"}'
# 神器の説明文 (TextComponentString[])
data modify storage asset:artifact Lore set value ['{"text":"輸送機が敵と対峙したプレイヤーに支援を与える。"}','{"text":"着陸地点周囲のプレイヤーのHPを最大HPの50%回復し、"}','{"text":"さらに支援物資をドロップする。"}','{"text":"時が経ち、その翼は死の代わりに生を運んだ。","color":"gray","italic":true}']
data modify storage asset:artifact Lore set value ['{"text":"輸送機が敵と対峙したプレイヤーに支援を与える。"}','{"text":"着陸地点周囲のプレイヤーの体力を最大体力の50%回復し、"}','{"text":"さらに支援物資をドロップする。"}','{"text":"時が経ち、その翼は死の代わりに生を運んだ。","color":"gray","italic":true}']
# 消費アイテム ({Item: TextComponent, Count: int, Extra?: TextComponent}) (オプション)
# data modify storage asset:artifact ConsumeItem.Item set value '{"translate":"item.minecraft.stick"}'
# data modify storage asset:artifact ConsumeItem.Count set value 1
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# 神器のトリガー (string) Wikiを参照
data modify storage asset:artifact Trigger set value "onClick"
# 神器の発動条件 (TextComponentString) (オプション)
data modify storage asset:artifact Condition set value '[{"text":"HP[%]","color":"white"},{"text":"\\u0002","font":"space"},{"text":"≦","color":"white"},{"text":"\\u0002","font":"space"},{"text":"-0.012*MP[%]^2+130を満たす","color":"white"}]'
data modify storage asset:artifact Condition set value '[{"text":"体力[%]","color":"white"},{"text":"\\u0002","font":"space"},{"text":"≦","color":"white"},{"text":"\\u0002","font":"space"},{"text":"-0.012*MP[%]^2+130を満たす","color":"white"}]'
# 攻撃に関する情報 -Damage量 (literal[]/literal) Wikiを参照 (オプション)
data modify storage asset:artifact AttackInfo.Damage set value [220]
# 攻撃に関する情報 -攻撃タイプ (string[]) Wikiを参照 (オプション)
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