Fix: clean mesh FBX를 pre-rig 모델 기준으로 수정#202
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Summary
.glb로 저장하던 버그 수정 (Unity "invalid magic" 크래시 원인)image_to_model태스크에out_format: "glb"명시 추가Tasks
FileValidator—validateGlb(byte[])오버로드 추가TripoApiService—image_to_model에out_format: "glb"추가MascotGenerationService— Phase 1/2 다운로드 후 GLB 매직바이트 검증 (FBX면 Phase 2 rig 실패 처리, Phase 1 변환 skip)stripRig.js— gltf-transform 제거, assimp 변환만 남김To Reviewer
model_url유효 GLB로 복구out_format: "glb"명시 + magic byte 검증으로 방어