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Sergey Kosov edited this page Mar 31, 2025
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3 revisions
OpenRT uses a right-hand Right-Handed Coordinate System. Thus, if axis Y points up, axis Z points away, the axis X will point to the left: $\vec{X}\times\vec{Y}=\vec{Z}$
WCS- 3D - hitpoint- World Coordinate System
OCS - 3D - [procedural textures, dp/du, dp/dv] - Object Coordinate System