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Procedural-Monster-Generation

Procedural monster generation for Unity Game Engine with built in herding and hunting capabilities. This repository contains scripts assets designed for use with the Unity game engine. Note that while these resources are made to be compatible with Unity, they are not officially endorsed or affiliated with Unity Technologies.

Demonstration: https://youtu.be/22YfhUD8TL8

The asset includes 35 lowpoly 3D models which act as the body parts of a creature. It also contains 5 animated heads with LODs. Creatures and herds are built on runtime using a script. The user can configure the creatures' settings (e.g. how many body segements) as they please. More body parts can easily be made for the generator in a 3D software.

Body parts, audio effects, colors, and various stats are all procedurally generated from a user's settings.

The creatures are procedurally animated come with configurable behavior, responding realistically to predators and threats. Herds of creatures can work together to survive or live a solitary life.

Instead of modeling, sculpting, rigging, and animating for hours on end, just drag, drop, and customize. Watch creatures bring new life to games.

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Procedural monster generation for Unity Game Engine with built in herding and hunting capabilities. This repository contains scripts assets designed for use with the Unity game engine. Note that while these resources are made to be compatible with Unity, they are not officially endorsed or affiliated with Unity Technologies.

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